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Re: Quake 2 Remastered has been released!

in Milliways
Quake2 pushes SST_GAMMA and SSTV2_GAMMA variables only for the 3dfx driver and shouldn't use the gamma slider to factor in any intensity scaling on texture loads. This should however not apply to the Voodoo3 using default OpenGL (as my shots were) You should dabble with the newest builds of arghrad …

Re: Quake 2 Remastered has been released!

in Milliways
Okay I got MSVC6 going to hack about ref_gl again, but I can only test my changes through PCem at the moment (win10 sucks). Strike is a very good piss map. I've noticed 2023's lighting all have the "gl_modulate 2" appearance which really makes the non-normalized clamping look obvious. There's …

Re: TitaniumGL

there are plans to make it work with dgvoodoo2 d3d9 dll's? it would do wonders with dgvoodoo2's tesselate mode like Neverwinter Nights 1/NWN Diamond edition on GoG who supports ATI Truform, as other GL games off Raven's thread.

dgVoodoo GDI/WinG

dege, have you tried to check it out the ddraw wrapper gog is using of late? Chaos gate doesn't work on dgvoodoo 2 but that one looks like zeus own work on it, and it working flawlessly here. it also seems that it hooks directplay and wing32.dll too into its workings.

Re: Uprising: Join or Die issues under software mode

in Windows
Recently i got uprising on GoG, but the release that Ziggurat gave is the 3dfx release that lacks tons of stuff like skyboxes and glowing dynamic light effects, which fortunately i have the Sotware/ddraw EXE but unlike the 3dfx exe, software mode keeps crashing after a few minutes of gameplay has …

Re: Uprising: Join or Die issues under software mode

in Windows
Did you try putting DDrawacompat or dgvoodoo2 in game Yes with dgvoodoo2, software version has issues, and voodoo sometimes hangs after finishing a mission. I reported this issue to dege. plus videos still have lines, and i remember it was possible to deactivate that interlace scanline look with a …

Uprising: Join or Die issues under software mode

in Windows
Recently i got uprising on GoG, but the release that Ziggurat gave is the 3dfx release that lacks tons of stuff like skyboxes and glowing dynamic light effects, which fortunately i have the Sotware/ddraw EXE but unlike the 3dfx exe, software mode keeps crashing after a few minutes of gameplay has …

Re: No CRT Emulation? Why!?

leileilol wrote on 2023-05-06, 21:54: I dont' think reshade scales up from a buffer so CRTs on that are probably going to be moirey... Crosire is working on that if i remember, but that means a visit to reshade forums, also there is the addon version.

Re: No CRT Emulation? Why!?

Yeah, it'd be nice to have these shaders accessible outside of a specific library's "walled garden" so to speak. Someone has ported crt-royale from libretro to ReShade (https://github.com/akgunter/crt-royale-reshade), so I suppose this should be possible. Haven't tested it yet, but I've been …

Re: No CRT Emulation? Why!?

The phosphors distinct on the CM-5. Mine has vertical grey lines that are definitely visible when off, and midly so when on. That will be more difficult to produce. On my picture the r/g/b line colours are visible, but they look grey to me with the naked eye. At the moment my Tandy 1000's 20 …

Re: Further GDI/Text Support?

It looks like WinG is a simple pass-thru to GDI, though I haven't check the SDK. https://github.com/wine-mirror/wine/blob/master/dlls/wing32/wing32.c I'm think SOTHR runs fine (without Dgvoodoo2) on both Windows and Wine? Anyways... Narzoul's DDrawCompat is interesting. (aside: I tried to port the …

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