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Re: dgVoodoo 2 for DirectX 11

It was renamed to "ReportFakeDepthMask". But wait - shouldn't the new setting name appear in Arokh.ini the first time Drakan is started after applying the new AiO patch? I'm still on AiO 153 as of right now, BTW. I'll be releasing the new CP build (with the newest AiO version) around Xmas. I messed …

Re: dgVoodoo 2 for DirectX 11

I've been digging around, trying to consistently replicate the graphical problems in Drakan. Also trying to figure out what's going on with the blasted lens flare effects. Here's what I found. NOTE: all testing was done using AiO patch version 153; Community Patch version 153.01 (although using the …

Re: dgVoodoo 2 for DirectX 11

Hi! There's this guy over on Arokh's Lair forums that made an automated installer for Drakan that updates it with unofficial patch and a bunch of player created levels. That would be me :happy: (...) So it has an option to install dgVoodoo, but apparently the installer's target audience tends to …

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