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Re: dgVoodoo 2 for DirectX 11

Inqizitor: I would recommend setting the game resolution to 1280x720 and the dgVoodoo resolution in dgVoodooCpl.exe to 2560x1440. The game will then render in 2560x1440, the UI will just be a bit larger (which is better IMO). Thank you, it works fine. Also I've forced AF and AA and no crashed …

Re: dgVoodoo 2 for DirectX 11

Set 128 MB for ALL Unreal Engine 1 games ;) Did not help. Set 128 MB. Flies both with the Widescreen patch, and without. Up to 1600 * 1200 does not crash. In 1920 * 1080 are bit rare. B 2560 * 1440 - 100% reproducibility. I attach a save game, simply unpack it in the slot for saves and go forward …

Re: dgVoodoo 2 for DirectX 11

Please help me. Clive Barker's Undying crashes in resolution more than 1600*1200. As example 2650*1440. General GLVoodoo 2.55.4 settings: Output API - Best available or D3D 11 (10.1) Adapter to use: GTX 1070 Full screen output: default Capture mouse - disabled. All other settings by default. DirectX …

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