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Re: DOSBox Game Launcher (DOSBox Frontend)

There really is no limit to the amount of games to export. I've exported (and imported) many thousands of games/profiles at once. So I'm curious to hear about the reason you couldn't continue the export. I believe the process wouldn't continue because there were too many errors on the profiles I …

Re: DOSBox Game Launcher (DOSBox Frontend)

A further update on my DBGL issues from last night. As I proceeded with importing my old games to the USB pen, I noticed another issue. With every imported pack, DBGL keeps adding another DOSBox v0.73-4 build to the database. And with it, another set of computer profiles. I can always delete them …

Re: DOSBox Game Launcher (DOSBox Frontend)

I just installed a fresh version of DBGL v0.98 on a USB drive and I'm having some issues... 1) DOSBox v0.74-3 appears listed several times on the DOSBox builds section. And PC model templates show twice, associated with two different DOSBox v0.74-3 installations. 2) From the DBGL installation in my …

Re: DOSBox Game Launcher (DOSBox Frontend)

> What I'm driving at is are the games really incomplete as compared to the ones bought. Sorry for the noob question. Yes. The versions included in the game packs usually include the first episode (out of three, or six) of the complete game. That's how it usually worked back in the day, you …

Re: DOSBox Game Launcher (DOSBox Frontend)

I get it, the release notes are huge, and who knows what internal changes lie beneath. I'm not exactly the biggest fan of DOSBox-Staging either, so far I've preferred to use DOSBox ECE and / or DOSBox-X to get features like Glide or Roland MT-32 emulation. However, with DOSBox ECE apparently no …

Re: DOSBox Game Launcher (DOSBox Frontend)

A new stable version of DOSBox-Staging (v0.81.0) has just been released. It has tons of new features and improvements, some of which may require changes to DBGL. Here are the release notes. EDIT: Unfortunately, it seems I was right to think changes to DBGL arr going to be necessary. Right now my …

Re: DOSBox Game Launcher (DOSBox Frontend)

MT-32 is already supported. But you need to go to File--> Optiona --> Dynamic options and add "mt32" to the "device" section. After doing this you can now choose "mt32" as your MIDI device in any game profile that uses DOSBox Staging, DOSBox ECE and DOSBox-X. Note that you'll also need to place the …

Re: PC1512 graphics

That's very cool, I never heard of PC1512 graphics in this game. PCem is great, but it was abandoned before many disk-based protections were implemented. Its PC Booter compatibility is pretty low compared to DOSBox.

Re: PC1512 graphics

Looks like another game with PC1512 support has surfaced. I've found elsewhere a version of Cyrus / Cyrus II Chess / 3D Chess with this mode. Previous versions didn't have it, apparently. If you run the game with DOSBox-X and machine=amstrad you get this: https://i.imgur.com/FoUW3qe.png However 2D …

Hostage: The Rescue Mission

If you haven't heard of this one, it's an action / strategy game by Infogrames. You lead an anti-terrorist team trying to make its way into a captured embassy. The game consists of the following sections: - Crossing the street in front of the embassy with all your men, until at least one arrives to …

Re: DOSBox Game Launcher (DOSBox Frontend)

In my local Spanish board some people are complaining they get an Invalid CEN header (invalid zip64 extra data field size) message error when importing game packages UNLESS they use the portable JAVA installation available at the DBGL homepage. Don't know if this was to be expected or if said …

Re: DOSBox Game Launcher (DOSBox Frontend)

Since DOSBox builds started creating their own DOSBox.conf files in Users\ \Appdata things have gotten a bit confusing. Personally, I prefer to create a full DOSBox.conf in the folder of every DOSBox build, and DBGL doesn't seem to have ny problems with that. To do that, run every DOSBox.exe (or …

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