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Re: Build Engine Menu Flicker

NOLFB turned out to be the solution. Never heard of it until yesterday, and from everything I read about it, it had no benefits for Windows 98/DOS builds and in fact might make performance worse. But thanks keropi, you prince, for mentioning linear framebuffer - a bunch of googling later and I …

Re: Build Engine Menu Flicker

I kinda remember this is because of the VESA BIOS of these cards that enable linear framebuffer, if you disable this then the flicker will be gone Hey, thanks for responding! I'm still reeeaaasonably new to using these older systems, and haven't really touched DOS since about... 1994. How would I …

Re: Build Engine Menu Flicker

Swapped out the GPU with a GeForce 2 MX200 - same problem. Put together a little AMD machine with a Duron 1300 and a Radeon R9600 XT on some old Asus motherboard. The problem does not exist on this particular machine. Also, on closer CLOSER inspection, it's not simply the HUD that bloops across the …

Build Engine Menu Flicker

I'm having a problem with games using the build engine, such as Duke and Shadow Warrior. During gameplay, the main menu will momentarily flicker up onto the screen. It's only there for a fraction of a second, but, as you can probably understand, it's pretty annoying. My PC specs are as follows: DFI …

Quake Movement

I've recently gotten a Pentium 3 build up and running - P3 1Ghz, 256 meg RAM, GeForce2 etc - and I'm having a bit of an issue with the original boxed retail version of Quake. Movement speed seems very up and down - walking/running speed seems to fluctuate, and when I jump I'll either do a regular …

Replacement Sound Card Bracket

Recently got an Audigy 2 ZS sound card for the XP build I'm currently in the process of putting together... however, it arrived minus the bracket to screw it in place. While it doesn't stop the card from working, it bothers me having the card just sort of floppin' around held in place by the PCI …

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