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Re: Large HD images (DOSBOX)

in DOSBox Patches
I would probably have (tried) doing it this way with dosbox-x: imgmount c old-hdd.img imgmake new-hdd.img -t hd -size 32768 imgmount d new-hdd.img xcopy c:. d: /I /S boot c: press F5 to go directly to DOS. sys c: d: The new-hdd.img in this example would be 32GB in size and automatically use FAT32 …

Re: Large HD images (DOSBOX)

in DOSBox Patches
Ok thanks, what is now best way to boot Win9x with Dosbox? In old Dosbox i used these in *.bat from booted Dosbox with this: imgmount X D:\Games\!DosboxWin9XDisk\win98.img boot -l c But its only one disk image, now i would need boot Windows 9x with 2 disk images, one old FAT16 and one FAT32 ad …

Re: serial port on ubuntu

in DOSBox General
ahh yes, non-us keyboards are problematic, unless you have an SDL2 build. With the SDL1 version, you can work around it by setting the following in your config file (just create one) [sdl] usescancodes=true I don't know where the snap version has the config located. it should be either in ~/.dosbox/ …

Re: serial port on ubuntu

in DOSBox General
@cppp if you run dosbox from a terminal, are there any serial messages being printed? And when you run "groups", you checked if your user is indeed part of the dialout group? Also, you may have to logout and log back in before changes like that are properly propagated.

Re: DOSBox Game Launcher (DOSBox Frontend)

in DOSBox General
I wasn't deleting files directly this time, but using DBGL internal options. As I said, I may have made a mistake when upgrading. Out of curiosity I tried this with DBGL 0.92beta13 running on Linux. I ran a game and made some screenshots. The screenshots do NOT show up in DBGL until there is some …

Re: Quest for Glory Saves Full

So this should work in DOSBox, assuming you can create files in the QG1 directory: echo hello > C:\QG1\test.txt And you can try the same thing from the Linux terminal: echo hello > /home/pi/GAMES/QG1/test2.txt Also your mixing up UNIX and DOS path slashes. UNIX (and by extension Linux) expects …

Re: Quest for Glory Saves Full

It prints "hello" in the console and there is no error, but I don't see the file anywhere. I assume this would create a directory called \dir\to\game in the file location that I mounted as "c:"? Maybe it's because I don't have a real "c" because this is linux. No.... it will NOT create a directory. …

Re: Quest for Glory Saves Full

Your directory should have something like this for the permissions: drwxrwxr-x It could be a bit more restrictive, assuming your the owner, than even this will work: drwx------ In any case, dosbox, try to do the following: echo hello > c:\dir\to\game\test.txt And see if you get an error, and if the …

Re: DOSBox ECE (for Windows & Linux)

It is a FAT32 partition, regular DOSBox, DOSBox SVN or DOSBox ECE has no support for accessing FAT32 and those always need to be mounted with device number and -fs none. e.g. mount 2 dosboxhd.img -size 512,63,16,3071 -fs none Assuming the disk image is bootable, you should be able to boot from it …

Re: Enable Game Blaster Sound on DosBox

in DOSBox General
I did not look at the videos, but according to posts on the scummvm forum, the CD sound was sampled from a MT-32. But the CD-ROM edition would have some additional "ambient" audio tracks that the MT-32 lacks, and also with a Sound Blaster you get some additional sound effects. So the CD-ROM version …

Re: Enable Game Blaster Sound on DosBox

in DOSBox General
https://www.dosbox.com/wiki/Sound There are 3 editions of Monkey Island for DOS. The original EGA version and the later VGA version, both on diskettes, and then the VGA CD-ROM version, with digital audio. The supported sound cards are different for each. But normally "R" would be Roland MT-32. And …

Re: Enable Game Blaster Sound on DosBox

in DOSBox General
For MT-32 you can either use the External MUNT (MT-32) emulator, and configure DOSBox to use "external" MIDI, or you can use a DOSBox with integrated MUNT emulator such as DOSBox ECE or DOSBox-X. For Amiga, you need an Amiga emulator, not DOSBox.

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