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Re: Legend of Sword and Fairy - english patch

in DOS
Really surprised to see the game being discussed here. Gave up the game 25 years ago after a long, long maze in the latter part of the game. :sweatdrop: The maze... Yeah, I see. But now it is OK, I guess, since we have so many guide articles. Now the Steam version contains the orignal DOS version …

Re: Legend of Sword and Fairy - english patch

in DOS
Thank you very much for your lengthy explanations, PalMusicFan. The depth of analysis is very much appreciated. This goes a long way into explaining why an English translation of the DOS version, running in DOS, has not been done yet! According to your #4 above, a new English bit-mapped (8x15) font …

Re: Legend of Sword and Fairy - english patch

in DOS
Where, if known, are the offsets in the DOS executable for the hard-coded Japanese language Kanji? And, would it even be possible to hard-code English text directly into the DOS executable? Probably not, or next to impossible, correct? Let me explain as follows: 1. The font is NOT hard-coded in PAL …

Re: Legend of Sword and Fairy - english patch

in DOS
It really does need to be made clear somewhere that you cannot play the DOS version in English in DOS , only using the SDLPal binary within Windows. It needs a matrix of versions and platform binaries to show what is possible, because frankly, it's about as clear as mud! :D If we could have an SDL …

Re: Legend of Sword and Fairy - english patch

in DOS
Hello there. I think I need to clarify a few things. 1. The English patch and SDLPal are two separate projects that have intersected in recent years, but have different origins and different purposes. As far as I know, the English Patch is made from Win9X version, because Win9X version uses Windows' …

Re: About the audible "clicks" of OPL2 and OPL3

Does it happen instantaneously on the real chip? Or still takes some measurable time? I was coding a mod player and had problems with popping on certain mods where a looped sample would stop abruptly. I did try a simple low-pass filter with averaging consecutive samples together which helped a …

Re: About the audible "clicks" of OPL2 and OPL3

One thing that is possible in emulation is to lowpass filter the phase output, so that sudden changes such as what produces the clicks will get smoothed out. The filter will need to take account the phase increment, otherwise you're gonna destroy higher freq sounds but overall I think the idea …

About the audible "clicks" of OPL2 and OPL3

There are always some audible "clicks" at the start of certain notes when playing OPL2/3 music tracks. Please read this issue for details: https://github.com/adplug/adplug/issues/54 I did a test in the OPL2/3 emulator core of woodyopl and found why these "clicks" exist. The following is my summary: …

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