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Re: A "ghost" in DOSBox

appendix :) a quite extensive one most of my quite uncommon solutions are rooted in that i haven't access to web at home, thus as long as i stay in my "cabin on the hill" i have to work with what i have access to on my laptop. this ends sometimes in rude solutions like they way how i extracted …

Re: A "ghost" in DOSBox

If i understand you right i either would have to use a SVN build or build a ECE version including this myself? I'm a little cautious with the SVN builds, not so long ago i downloaded one from a quite suspicious site and after that my machine had a sneeze (i already hate if a unwanted searchbar pops …

A "ghost" in DOSBox

I'm not even sure if a should report this at all because maybe it is in the nature of things and not to solve. Exclaimer: To exclaim any suggestions about "usescancode true/false" this has absolutely no influence on the following behave of DOSBox i tested this over and over. Problem: The internal …

Re: colored text in the command line

Massauga Check this out if you like to change the color of the whole screen and not only for a single line or for any else ANSI code, while some won't work in DOSBox e.g. keyboard remapping which is an extra extra of IBM and doesn't belongs to ANSI it just uses similar escape sequences as the ANSI …

Re: Welcome to the updated VOGONS

in Milliways
He he cybernetics is what they claim is wrong. but that is cybernetic, the flow of energy between ppl in a community. you can't take one out and expect it will work the same with a different part (human). i know cybernetic isn't the model they use now, now it's called "synergy" which means nothing …

Re: Welcome to the updated VOGONS

in Milliways
appiah4 Hmmm... yes they didn't left caused directly by the change of bulletin or provider. Space Sim Central, changed it twice in the past decade, each change has cost some members or traffic overall. Let's compare it to a brand, never change your logo! However SSC isn't dead but there isn't much …

Re: Welcome to the updated VOGONS

in Milliways
The other numbers jumping up and down looks weird, but you can still tell which is which. Artistic lettering, that might be ok for Herman Hesse and his tinkered typewriter and his letters to beloved ones, but it isn't good to read after all. That you still can read the numbers is rooted in the …

Re: DIGPLAY sample player inverse stereo

ripsaw8080 thx nonetheless, i didn't managed it to get rid of the pop thus i decided to use "plany" and 8bit mono samples. It's designed for this purpose, less stressing, works with any blaster setting, doesn't hinders the batch, is more flexible, allows to control replay frequency which is i nice …

Re: DIGPLAY sample player inverse stereo

Check my last post i attached this specific driver. I'm a bit slow in posting (i have to read my posts three times). Perhaps, but only perhaps this was a change for win98? Because what "actboy168" offers for his project is mostly win related and the DOS drivers and binaries are just present because …

Re: DIGPLAY sample player inverse stereo

(caugh) your patch didn't warns if the driver has different addressing? If i patch this specific version of the SB16 driver nothing happens except that the date of last change is updated, the driver itself stays unaltered. No problem so far i just liked to compare them i still can do this with a …

Re: DIGPLAY sample player inverse stereo

hey thanks ripsaw for the prompt reply. Yes they do differ a bit, this i can tell from far. the SB16 driver i hacked looks like this: MOV [0479],80 MOV [0487],00 MOV [0495],00 MOV [04A3],00 by looking at you suggestion i can see now why it appears only on the left channel. I was suspecting something …

Re: DIGPLAY sample player inverse stereo

ripsaw8080, Do you got an idea why the SB16 driver (or the player when on a sb16 board) opens with an audible click only on the left channel while the SBPRO won't do that? And maybe one how to fix that? It's annoying, it's the only strong drawback of DIGPLAY for my use, it is horrible if every …

Re: Invert Left/Right Audio Channels Stereo Sound?

HunterZ BTW, it is Munt resp. the MT-32 which has swapped stereo output, this is very obvious if you keep in mind that the MT is intentionally a standalone synthesizer and stereo has to be swapped for you as player to be correct for the audience, at least this is what i assume as reason for the …

Re: DIGPLAY sample player inverse stereo

Which was to expect :) However that is fine now i can test if my hack is proper because i'm not sure, the SB16.DIG gave me some headache before i found out how to reverse stereo without to swap signed / unsigned. The SBPRO was quite easy and it was very obvious where to swap the channels and it …

DIGPLAY sample player inverse stereo

This is maybe not the proper topic because it's a solution to and not a problem with a specific game/app DIGPLAY is a AIL3 sample player by RAD Game Tools which was sometimes even shipped with some games (e.g. "Zork"). In advance, i'm not sure if the problem is rooted in "digplay" and the rad sound …

Re: General Midi in Xcom games.

Recently i peep into a preinstalled version, to get more info i need to install it. But X-Com UFO defense should support FM, MT, GM. Music Libraries and drivers are present for each of them. It even supports the GUS natively. Perhaps i can tell you more in a month or so, this is somehow interesting. …

Re: Old game whose title I cannot remember

I see you asked already on tipofmyjoystick, a sluggish and loveless site imho, (you type somewhere yes and the stupid bot assumes the problem is solved, stupid, stupid, stupid exactly this is what i hate, it couldn't be further apart from intelligent acting and by this i don't mean especially the …

Re: Old game whose title I cannot remember

That's quite loose, are you aware how many homebrew and not homebrew text adventures existed? It's the oldest genre by the way, they was played by our grandfathers already in the '6os. Hmmm... if i stupidly enter the phrase "hast not thou always dreamt of adventure? Come! Come!" into Google the top …

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