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Re: What is your unconscious motive for retro hardware ?

in Milliways
Here's a big one - in 10-20 years time retro computing on authentic hardware may no longer be a thing. We are literally the last people in human history that will play quake on v2sli with a cd spinning in the drive, or hear monkey Island squeeking out of a genuine opl clip. I bet that is playing on …

Re: What game are you playing now?

in Milliways
Finished a game I started in 2003 and only restarted this year - Need For Speed Underground. Finished almost every map on Medium, except the drift tracks (which I suck at), and a couple of circuits and drags. Still think it holds up well today as one of the great racing games. It was recently that …

Re: What game are you playing now?

in Milliways
Finished a game I started in 2003 and only restarted this year - Need For Speed Underground. Finished almost every map on Medium, except the drift tracks (which I suck at), and a couple of circuits and drags. Still think it holds up well today as one of the great racing games.

Re: AGP Pro and Voodoo 5 voltages

I have only one recommendation for Voodoo5 - the KT333 mobo with SocketA. It's era comparable, high performance enough to max out the Voodoo5, and obviously supports 3.3v on most KT333 mobos. This is my setup (along with a Athlon XP 3200+ and a Vortex2). Which KT333 is the best? There are several …

Re: AGP Pro and Voodoo 5 voltages

Totally agree with not putting the V5 at risk, kolderman, but don’t really want to risk the mobo either, not a fan of ‘Try it, and see if I fry it’. :) It looks like I have a number of options: 1. Know for certain if the board will handle a V5 @ 3.3V - igna78’s post confirms it is - thanks 2. Use …

Re: AGP Pro and Voodoo 5 voltages

Just to make everything even more clear. If it is not compatible it probably wont fit. Here some pictures to prove the sceptics that it will work just fine. Screenshot_20210410-200543_Samsung Internet.jpg Screenshot_20210410-200744_Samsung Internet.jpg If it's a universal slot it will fit but still …

Re: Best sound/music option for DooM?

Get a professional band of virtuoso musicians + a skilled producer + high quality equipment. Have the band from a ring around you, in the middle of an acoustically perfect space. As you complete each level, the band moves on to the next track. Then, an outer ring of rednecks holding a variety of …

Re: Best sound/music option for DooM?

I mix the yamaha mu80 emulator with scva using multiple instances of fsmp on the same pc and it sounds great, after balancing the volume between them. That being said i think the Korg is best for games. Thank you very much for this reply! Could you share some video/audio showing your results? Im …

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