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Re: WIP versions

When I swapped to Direct3D MS WARP, it worked perfectly fine, but I have 1 FPS sadly. I didn't yet test this game. But, it's strange it works with the WARP rasterizer. Do you have an AMD card? I have a Nvidia card. 1080 Ti. I thought it seemed strange how both my CPU and GPU were maxing at 100% …

Re: WIP versions

How did you get it to work with Vindictus? It just works for me. Well, there is this bug with invisible mouse cursor, sky in game is 100% white, and smudges in strange way, and also game crashes often during loading maps, but it more or less works. Reshade even can access depth buffer, but the …

Re: WIP versions

Oh I see... I don't think I have the right dgVoodoo then. I only have D3D8. I can't find the one with D3D9. Can you post the link to the version you used? Edit: Nvm, I got it to work. There's invisible textures as well as invisible cursor. It's really bad atm. https://imgur.com/a/IXlEEpL

Re: WIP versions

How did you get it to work with Vindictus? It just works for me. Well, there is this bug with invisible mouse cursor, sky in game is 100% white, and smudges in strange way, and also game crashes often during loading maps, but it more or less works. Reshade even can access depth buffer, but the …

Re: WIP versions

WSH303 wrote: Vindictus, hl2 based dx9 game seems to work: […] Show full quote Vindictus, hl2 based dx9 game seems to work: https://imgur.com/NzTTLGG Will check later if access to depth buffer is there too. edit. But there is an issue, mouse cursor is invisible. How did you get it to work with …

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