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Re: Far Cry

in Windows
I found this: https://www.gog.com/forum/unreal_series/enabling_eax_on_unreal_tournament_2004_64bit. It could probably apply to Far Cry 64 bit too. In UT2004 64 bit EAX is missing, as already mentioned above on this topic. Far Cry is the only game that allows you to select EAX in the menu even …

Re: Far Cry

in Windows
It's all so friendly! In August of 1998 they were all about having an open standard and documenting things and wanted to get input and make the PC audio world a better place and were even apparently excited about having EAX work in software even if someone didn't have a Creative card. The EAX 2.0 …

Re: Far Cry

in Windows
For the love of god, let's stop to fetishize "hardware acceleration". There's nothing that cannot be replicated in software, especially with modern cpus. I'm not a programmer but I think it is impossible to emulate something accurately without having all the documentation. What I don't understand …

Re: Far Cry

in Windows
I don't really know how they possibly solved it in ALchemy once (it doesn't seem to be through the usual simple game profiles), but something can definitively be done for as much as it might be complex. Btw you can't even assume that different versions of ALchemy on different drivers than the ones …

Re: Far Cry

in Windows
It's absolutely not a reasonable assumption. A lot of time Creative drivers did their own thing.. be it because of mishaps (which could then eventually turn into de facto spec), or even just because once a game ships broken the user doesn't really care whose fault it is and just wants the thing to …

Re: Far Cry

in Windows
The saves are not loaded perhaps because the patch 1.4 is needed. I have seen that when a game uses EAX, there are EAX calls in the log file. Even in Serious Sam you see some EAX 2 calls (although OpenAL Soft 1.21.1 broke the reverb in that game). In Far Cry there are no EAX calls so it is doing " …

Re: Far Cry

in Windows
First of all thanks for the explanation. I suspected Far Cry was doing weird things and figured that ALchemy could set the wrong reverb. The final test would be to try Level 2 Carrier on a Windows XP machine and hear whether or not there is reverb. Anyway, if DSOAL behaves correctly and it's a Far …

Re: Far Cry

in Windows
I have some news. With DSOAL r418 the reverb in Serious Sam's Karnak level works (although I had to set boost = +12 to hear it). It contains OpenAL Soft 1.21.0. Since OpenAL Soft 1.21.1, the reverb stops working. In Far Cry I still don't hear any reverb. Can you get me a save game at the spot that …

Re: Far Cry

in Windows
OK, thanks a lot. I'll try another PC or do a clean install of Windows 10 without ALchemy. Maybe even uninstalling it, it changes some registry key that makes DSOAL work weird.

Re: Far Cry

in Windows
Yes, thats exactly where I compared, since I remembered theres plenty of different reverb types in those first few halls and corridors at the start of the level. I could notice no difference between dsoal and audigy, and I compared them very carefully too Strange, I don't have reverb with DSOAL. …

Re: Far Cry

in Windows
It's the game map editor for the engine used in FarCry. You can load the maps and test out things, including audio sound effect placement and pretty much everything else. I tested with the CryEngine Sandbox Editor by loading the Carrier level and it seems that EAX only works with ALchemy. There is …

Re: Far Cry

in Windows
RetroGamer4Ever wrote on 2021-12-26, 17:33: Test the CryEngine Sandbox Editor and see if that somehow works. If that doesn't work, then it must be that the EAX calls are implemented by the CryTek engine in a different way that doesn't work as other games do. I have no idea how this works.

Re: Far Cry

in Windows
Serious Sam EAX certainly worked in at least one version of DSOAL I tested a while ago. Compared against an Audigy, it sounded identical. I don't know if newer versions break compatibility or anything, I don't really use DSOAL since I have real hardware Is there reverb in this level on the Sound …

Re: Far Cry

in Windows
Thanks but it's the same version I have. In Serious Sam it allows you to activate EAX but the reverb (the only EAX effect used) doesn't work.

Re: Far Cry

in Windows
Far Cry works weird, it allows you to select "Hardware mixing" and "EAX 2.0" even without EAX compatible hardware, but EAX doesn't work. This probably makes many people think that DSOAL is working but it isn't. In the log file, there is no reference to EAX (in other games it is present). I have used …

Re: Far Cry

in Windows
I ran across this post and was curious so I did a bit of testing. I installed the Steam version of Far Cry on my Windows 10 machine because I didn't have the motivation to go find my Far Cry discs and install on my Windows XP machine, but I used IndirectSound to see if EAX was being used. Far Cry …

Re: Sound Blaster Audigy 5/RX on Windows 10/11

in Windows
As you can see here https://support.creative.com/kb/ShowArticle.aspx?sid=200667, the Sound Blaster Audigy 5/RX is still supported and will have support for Windows 11, so I guess if it has any future issues, Creative should release updated drivers. I would like to know if EAX games work well today ( …

Sound Blaster Audigy 5/RX on Windows 10/11

in Windows
Hi, I know that this card supports EAX 1-4 in hardware and that it will be supported in Windows 11 as well. I would like to ask if with Creative's official drivers, this card works correctly in Windows 10 21h1/21h2 or Windows 11. With "works correctly" I mean if EAX DirectSound and OpenAL games run …

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