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Re: EAX sound on modern systems?

in Windows
Tried it with Baldur's Gate 2, and while it does seem to restore the EAX effects, it also has an issue where some sound effects are almost always panned hard left or right and rarely in the middle. This is probably the game's fault, but it makes me want to turn it back off lol The EAX …

Re: Crysis Setup Oddities

in Windows
Performance is playable throughout the entire game with 'Very High' settings at 1600x1200 (anywhere between 25-60 fps). It's just when those rock slides occur in Awakening that the FPS dips into the single digits. It spikes right back up to normal once the rumbling stops. My guess is it's some sort …

Re: Crysis Setup Oddities

in Windows
Does anyone else experience a massive framerate drop during the level 'Awakening' when the rock slides occur? Everytime those huge boulders tumble down the mountainside, my FPS goes down into the single digits. What could be causing this? Some sort of CPU limitation? I'm using a Q9650 Core 2 Quad …

Re: Crysis Setup Oddities

in Windows
BEEN_Nath_58 wrote on 2022-06-10, 11:38: It is not that the game doesn't run. I have 3 level save through my playthrough today. Then it no longer starts. Removed the saves and it still is same. At this point try reinstalling Windows. It could also be the hard drive dying, I don't know...

Re: Crysis Setup Oddities

in Windows
GOG version: https://www.vogons.org/download/file.php?mode=view&id=139254 Try running the game as administrator as well in addition to compatibility mode. If that doesn't work either, I don't know what else to recommend other than reinstalling Windows. I've never seen those errors with Crysis, …

Re: Crysis Setup Oddities

in Windows
@Kappa971 I read many Steam threads where the executable was published as well. They bypassed a CrySystemD3D10.dll crash from Crysis.exe in Bin64 (which still happens with Bin32 and Bin64 doesn't find VC++) but it was soon followed by a CrySystem.dll crash in Crysis64.exe. Upon inspection, I found …

Re: Crysis Setup Oddities

in Windows
I was able to run it, using Crysis64.exe and your stuff but it runs 1 out of 15 times. Crash module is CrySystem.DLL :/ You must run Crysis.exe (not Crysis64.exe) with Windows Vista compatibility mode. If that doesn't work, try installing MS VC++ 2005 x86 and x64. If it still doesn't work, maybe …

Re: Crysis Setup Oddities

in Windows
I tried the 32 bit fix and it doesn't give any sound. I could play the 64 bit version of v1 2.1 but 2 problems: crysis64.exe with vista comp doesn't work ans crysis.exe has securom issues that I haven't been able to fix with another executable I don't remember having audio problems with the fix for …

Re: Crysis Setup Oddities

in Windows
You are correct, it should work. But the ones I find, for v1.2, looks for MSVCR80.DLL which has been installed multiple times on my machine. The confusion probably grew because archive "working no-CDs" and I had put the 32-bit ones there, and how did I use them is something I can't recall. Edit: …

Re: Crysis Setup Oddities

in Windows
I had run Crysis 1 on my AMD system on Windows 10, and it needed the Windows 7 compatibility settings to launch, despite not having the 3DNow! code. Now on Windows 11, it doesn't run anymore. This C1 Launcher helped out, but I wonder how Crysis ran without it on Win10 on AMD Ryzen and without a …

Re: Road Rash '96 - MIDI Error

in Windows
BEEN_Nath_58 wrote on 2022-04-22, 06:03: There isn't problems running without DxWnd. As coolsoft said, there isn't any volume slider. DxWnd allows you to customize the volume but the case is somehow different here. The game has its own mixer (Italian version):

Re: Road Rash '96 - MIDI Error

in Windows
Hmm this one works quite well. Thanks. But the weird part is MIDI calls now go through a separate wave channel to DxWnd. Maybe I need to investigate. I generally don't use DxWnd. If you are using it with Road Rash, you can also remove it as Road Rash is one of those rare old Windows games that work …

Re: Road Rash '96 - MIDI Error

in Windows
BEEN_Nath_58 wrote on 2022-04-21, 21:21: Thanks I will try it tomorrow CoolSoft MIDI Mapper 2.1.0 has been officially released so don't use the beta version I uploaded

Re: Road Rash '96 - MIDI Error

in Windows
Meanwhile I also responded on Coolsoft's forum. For the sake of completeness here it is: Hi Claudio, 1. Of course not a "missing function" is/was the problem, since the midiOutSetVolume function itself can be found in winmm.dll, not in the driver(s). The problem is/was the proper support of this …

Re: Road Rash '96 - MIDI Error

in Windows
Falcosoft wrote on 2022-04-21, 14:37: The "game is working correctly" means that the Midi music successfully stops when it needs to stop (ie. in menu whatever)? YES!

Re: Road Rash '96 - MIDI Error

in Windows
There is some news, Coolsoft has released CoolSoft MIDI Mapper 2.0.4-beta1 which seems to have fixed the error. It isn't a definitive solution but now the game is working correctly. This is what he wrote: "Well, thanks for your investigation on the issue, really interesting. I don't think that a …

Re: Road Rash '96 - MIDI Error

in Windows
So, what can be done to fix this? (if possible) As I have written before: The actually opened/active port has to implement this since the first parameter you have to set when you call midiOutSetVolume is the port handle returned by midiOutOpen or the device ID of the selected device. If CoolSoft …

Re: Road Rash '96 - MIDI Error

in Windows
So far these results confirm my theory: Although Coolsoft Midi Mapper reports support of MIDICAPS_VOLUME, when you actually call midiOutSetVolume it produces errors. On your system only MS GM/GS Soft synth can use midiOutSetVolume without errors. This corresponds your results with the game. So, …

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