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Re: Miracle Piano System is surprisingly "simple"

in DOS
It turns out someone already wrote a MIDI<->Serial bridge: https://projectgus.github.io/hairless-midiserial/ The download was erroring but it was present in Wayback Machine I also finally got com0com working on my machine. I (think) I needed 3.0.0 in order for Hairless MIDI<->Serial to see the ports …

Miracle Piano System is surprisingly "simple"

in DOS
I had the Miracle Piano System when I was a kid. I don't think I ever hooked it up to my computer, but I remember liking the visual of the rooms (I am way too easily amused). The DOS version supports serial and (if seeing the string in the binary is to be believe) MPU401, but it kept freezing when I …

DOSBox(-X) modem telnet emulation bug?

in DOSBox General
I was playing with old software to connect to PLATO, and it appears that modern PLATO systems like Cyber1.org and irata.online wrap their connection in a Telnet-like protocol (0xFF -> 0xFF 0xFF and 0x0D -> 0x0D 0x00). DOSBox's modem emulator supports a Telnet mode, with ATNET1 or (in DOSBox-X at …

Re: Which Software can play .RMF audio files?

in Marvin \ Sound
I know it's many years later, so I don't know if you'll see this, but someone might https://github.com/zefie/BeatnikProject2019 is capable of playing .rmf files, it works well with WebTV .rmfs. It uses what looks like Beatnik's original ActiveX control internally, and thus has some usage limitations …

i-Glasses WebXR emulator

in PC Emulation
I made an i-Glasses emulator for WebXR over at https://sgeo.github.io/iglasses/ (showcasing Magic Carpet at https://sgeo.github.io/iglasses/magiccarpet.htm . I'll do the Descent II demo sometime soon). For the first page, use grid.exe then press S to activate stereoscopic mode in the game. It's …

Mixing D3D9 and D3D11 via dgVoodoo2

I like modding old games to work with VR. Unfortunately, that requires supporting Direct3D 11+, or OpenGL, or Vulkan. I recently found out that OpenGL reportedly does not perform well with AMD graphics cards. If I were to run a D3D9 game (or potentially older) under D3D11 via dgVoodoo2, would it be …

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