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Re: DOSBox ECE (for Windows & Linux)

Yesterplay80 wrote on 2021-06-14, 13:14: Which 3Dfx emulator do you use, the internal wrapper configured in the [pci] section of the conf file or the one relying on an external wrapper in the [glide] section? I used the internal one. nGlide and dgVoodoo2 were giving me black screens.

NE2000 connection over wifi?

Been trying to do some TCP/IP experiments with DOSBox Optionals, but I can't connect to the internet because as far as I've read, there isn't a way to connect DOSBox's NE2000 emulation to Wifi, only Ethernet. That being said, is there a workaround for getting my wifi adapter to show up in the …

DOS Front-end launcher for DOOM with DeHackEd support?

in DOS
So, in my quest to streamline my DOS Dooming experience as much as possible, I've decided to take another crack at finding a good WAD launcher for vanilla. Preferably one with a UI, as that feels more like a real frontend. Doom-It 5.9, A Superior Front End, and D!Zone 2.0 beta all cut it super close …

Re: Occasional/Random Stutter

ripsaw8080 wrote on 2020-10-10, 00:37: In the conf file? I guess you're using an unofficial build, and those aren't supported here. Yes, but here's the thing, I've tested with both the vanilla SVN builds and DOSBox-staging and they both have the same result.

Re: Occasional/Random Stutter

The fact that it's only OpenGL output affected is a very strong indicator. There have been others who made similar reports saying vsync made no difference, only to come back later and admit it wasn't disabled after all because they didn't change the setting in the right place. For reference, I've …

Re: Occasional/Random Stutter

ripsaw8080 wrote on 2020-10-09, 19:42: Disable vsync, unless that's what you meant by "adjusting" it. OpenGL output with vsync enabled is known to cause stutter. That is what I mean. That doesn't work either, as I've had vsync disabled by default. And yes, I've tried with it on and it yields the …

Occasional/Random Stutter

Recently, for some reason, there's this occasional but very noticeable stutter in the video, audio, and MIDI. I've tried pretty much everything suggested online but it's not working. The only solution I've found is switching from OpenGL to a different output which fixes the problem. The thing is, I …

Re: Issues with Hexen II (software mode)

...you just call me a crazy purist? You want to play a 1997 3D game in software mode in legacy resolutions, so purist fits. Crazy because I think your opinion is crazy, but you know, everyone thinks that of others opinions so you really shouldn't care. At any rate, maybe focus on the part of my …

Re: Issues with Hexen II (software mode)

I cannot test it now, but doesn't the game initialize DDraw through OLE (instead of direct access) so you have to hack the proper Windows registry to make it usable with dgVoodoo I thought about mentioning that was one of the ways I tried to break it. It's not that. Another way I tried breaking it …

Re: Issues with Hexen II (software mode)

Firtasik wrote on 2020-04-15, 19:43: https://github.com/narzoul/DDrawCompat/releas … ag/experimental DDrawCompat works fine here (even with DWM8And16BitMitigation). That seems to have fixed the color issue, thanks a bunch. Now I'm curious as to how I can also get those legacy resolutions working.

Re: Issues with Hexen II (software mode)

Before doing that, it's worth to look into the .exe (or dependent dll's in the game folder if there are any) to see if DDRAW.DLL is there. If it is, then it's likely load DDraw directly instead of via OLE. Well it didn't come with ddraw.dll, but I put the one included with dgVoodoo in there to no …

Re: Issues with Hexen II (software mode)

Dege wrote on 2020-04-15, 17:39: I cannot test it now, but doesn't the game initialize DDraw through OLE (instead of direct access) so you have to hack the proper Windows registry to make it usable with dgVoodoo? Not exactly sure, but I'm willing to try that if it's worth it.

Re: Issues with Hexen II (software mode)

Firtasik wrote on 2020-04-15, 16:17: Hexen II v1.11 demo. No watermark here as well. […] Show full quote Hexen II v1.11 demo. No watermark here as well. To remove those colors: In HKEY_CURRENT_USER\Software\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers delete h2.exe …

Re: Issues with Hexen II (software mode)

ZellSF wrote on 2020-04-15, 06:58: Works fine here. Can't even figure out a way to break it. Is ddraw.dll in the same directory as h2.exe? Are you sure it's loaded (do you get the dgVoodoo watermark)? Yeah the watermark doesn't even show up when I tried it. And yes, I do have the ddraw.dll file in …

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