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Re: Bloodrayne 2 (with FSAA Patch)

Thanks for info. I suppose you are right, expecting the driver AA override to work same between DX9 and DX11 is not exactly logical. Although I don't see DX11-specific options regarding that in my panel. But since there is still a way to force it with the help of mod settings, it's not much of a …

Re: Bloodrayne 2 (with FSAA Patch)

I've tried setting DeframerSize=16 and it didn't change anything. Maybe there would be no such issue if MSAA or SSAA could be forced through the driver, but with dgVoodoo it just doesn't work. With original DX8 and DX8to9 it works. Also I'm not sure if it was my mistake before, but this part is not …

Re: Bloodrayne 2 (with FSAA Patch)

Here, note the left side of the display, https://i.imgur.com/40DdVdh.jpg Without MSAA https://i.imgur.com/8QZCQJE.jpg Looks like the same thing happens at the top side too. The black frame still happens, but I was wrong about intervals. I don't know what causes it. But at the very first level, it …

Re: Bloodrayne 2 (with FSAA Patch)

Yes from the display driver panel. I mean it works with DX8to9 and original DX8. My guess is that dg does something differently, or it's how driver works differently for DX11, if dg uses it. The disappearing stuff is from the mod's broken widescreen support. The included main exe comes with a fix …

Re: Bloodrayne 2 (with FSAA Patch)

Here. Unpack, add your resolution in system\rayne.ini and enable all gfx options in the launch window. However I found that fps problem only happens if "optimize vertex buffers" mod setting is enabled. Some other issues I saw for now, compared to d3d8to9: - I can't force SSAA through the driver with …

Re: Bloodrayne 2 (with FSAA Patch)

Actually, scratch that. I'd like to try dgVoodoo since there is an issue with lighting when d3d8to9 is used. Problem: it appears the mod can work just fine alone or with d3d8to9, but when combined with dgVoodoo the fps goes unstable and low. Any chance to debug this? I can provide all the patched …

Re: Bloodrayne 2 (with FSAA Patch)

Thank you for suggestion. It worked. Even though for it to work I also had to modify the code of the d3d8.dll (mod) in order to stop it from adding System32 path to the dgd8.dll loading. Anyway, I've decided against using dgVoodoo in this case because I've found a project that fixes issues with the …

Bloodrayne 2 (with FSAA Patch)

There is a mod called "Bloodrayne 2 FSAA Patch 1.666" that provides certain benefits to the game. It works through its own d3d8.dll but also involves br2Cuda.dll and cudart32_32_16.dll (not sure how that combination even works). I'd like to convert it to dgVoodoo's d3d9/d3d11 in order to apply more …

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