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Re: Septerra Core

I cannot find a single modification in the repo between 2.62.1 and WIP66 that could affect vsync. :S Maybe it's not vsync per se, but something causing loading bar animations to render faster? Because that's exactly what happens with WIP66. Everything else in the game performs exactly the same as …

Re: Septerra Core

This game is a fully software rendered one, using the usual rendering model: render everything into a software buffer then blit it to the primary screen. That's all DDraw is utilized for (that's why I don't understand the loading bars). Maybe it's vendor specific and only happens with Nvidia gpus? …

Re: dgVoodoo 2.6.x and related WIP versions

Is there a difference between 2.62.1 and WIP66? Maybe it's just me but both of them seem to work the same. WIP66 has only changes in DDraw Create methods, so nothing really explains the difference. There is. For example when entering combat there is no loading bar at all (all the times, I checked, …

Re: dgVoodoo 2.6.x and related WIP versions

What about unspecified scaling mode + unforced resolution and setting the aspect ratio on the display driver control panel (if you have option for that)? I don't have such specific option to force 4:3 in drivers (GTX 1080 Ti here), but when I change scaling option from Display to GPU (combined with …

Re: Septerra Core

Would the timeslip DDraw work as an asi with thirteenag's Ultimate ASI Loader? i know to get the Hitman Contracts widescreen patch paired with dgvoodoo i needed to have the widescreen patch stuff in the scripts directory with the dll renamed to asi instead with the asi loader as something other …

Septerra Core

I have a minor update to 2.62.1. It's a WIP but if everything is ok with it then I release it as a new version I'm here to report, that all versions up to date have severe FMV playback issues in Septerra Core (1.04, Steam & GOG versions). The movies there use old QuickTime codec and require some …

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