VOGONS

Common searches


Search results

Display options

Re: Nuked OPL3 emulator

Actuially YMF262 was developed in 1990 and first released in 1991(on Sound Blaster Pro 2). Is the output of Nuked 100.0% bit-by-bit the same as the data that is going to the YAC512? I understand that code based on the die-shot reverse engineering should produce exactly the same data, but has it for …

Re: AWE64 WaveSynth effects?

SirNickity wrote: You don't really need to process effects individually on every single channel. You're right, but then they'd need at least 2 additional mono inputs (or 1 extra stereo) for the EMU8000. Perhaps there is also a way, then, to do the same for the FM synthesis.

Re: AWE64 WaveSynth effects?

Yes, it was interesting to see the old Creative promotion stuff for the AWE64 on archive.org. They really went out of their way to show that their own FM and AWE32 synths sound like crap, so surely you need to buy the new AWE64 :) Their examples are super contrived, like using super short amplitude …

AWE64 WaveSynth effects?

I wouldn't know where else to ask this somewhat obsolete question... I never owned an AWE64, but apparently it had 64 voices, but 32 of them were software voices using the Creative WaveSynth, a version of Seer Systems Sondius WaveGuide synthesizer. Interestingly, the same softsynth used by Yamaha …

State of 8514A, S3xxx and compatibles emulation?

I don't have the hardware anymore, but I would like to try and program a little routine that might one day become a retro game. Is the 8514A emulation in DOSBox or other emulators accurate enough for development of programs intended to run on actual hardware? I'm talking about the GUI acceleration …

Page 1 of 1