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Re: How to get the internal ID3D11Device?

I wrote a third-party patch for an old D3D8 game, and I'd like to make D3d11 calls, instead of using D3D8 crap. I thought it would be supported with the developer API, like it is with Microsoft's upcoming D3D9On12 API, since it could be useful. Anyway, I'll just hook D3D11CreateDevice to get the …

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