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Re: DOSBox-X branch

I have not tried pc98, but have experience with another Japanese system which uses user disks. This should work BOOT disk1.img disk2.img user-disk.img You can then cycle between the disks when prompted. Alternatively, depending on the game, something like this may work: imgmount b user-disk.img …

Re: DOSBox-X branch

Nope, the Tandy version of DoTC from GoG, Steam, and others I found online do not work though the CGA and EGA ones do. I was able to get Tandy working by buying the disk version image which included 2 disks. This is applicable across all DOSBox variants though I love using this fork the best. :) I …

Re: DOSBox-X branch

I don't know where I got it from, I think from a large collection of disks I bought at some second hand sale a long time ago. It is just a single 720kB disk, no box or manual or anything. The game was also available until ~2005 as a free download from the publishers website (until they got bought …

Re: DOSBox-X branch

@TheGreatCodeholio: Wow! Disabling the accurate mode fixed the muffled/distorted sound. Tandy still doesn't work though :( Still just the black screen... But thank you on the tip, at least the EGA/CGA now works good, just gotta figure out how to make Tandy work :) @_Rob: If you don't mind me asking …

Re: DOSBox-X branch

What about loadfix -15, loadfix -20, loadfix -25, etc...? Tried loadfix -5 to -45, all proceed to a blacksreen and gets stuck there. When I reach -50 and above... I get the "Sorry, DOS memory, blah" message... Does the game manual mention joystick support? Some games assume a joystick and they get …

Re: DOSBox-X branch

Thought so. The way PC speaker code renders audio works fine for the 1ms increments it normally renders but it breaks when asked to render one sample at a time. Assuming the Tandy version is not a booter... does running LOADFIX before executing the program get it to work? A surprising amount of DOS …

Re: DOSBox-X branch

Try turning off the sample accurate setting. Sample accurate rendering is possible in the latest code without setting that option. EDIT: In fact, sample accurate mode clashes badly with the PC speaker emulation because of the way PC speaker emulation was/is written. @TheGreatCodeholio: Wow! …

Re: DOSBox-X branch

What happens if you use core=normal and a fixed cycle count? Thanks for the help, unfortunately, here are the results: 1. If I try to play using Tandy, it boots and just hangs on a blackscreen 2. When I use the EGA version, it runs but with the muffled/distorted dos-ish music/sound I am attaching …

Re: DOSBox-X branch

What happens if you use core=normal and a fixed cycle count? Thanks for the help, unfortunately, here are the results: 1. If I try to play using Tandy, it boots and just hangs on a blackscreen 2. When I use the EGA version, it runs but with the muffled/distorted dos-ish music/sound I am attaching …

Re: DOSBox-X branch

The Tandy emulation in DOSBox-X was inherited from DOSBox SVN when the two projects forked, so it should not differ too much. The only change is to the mixer code so that rapid changes are reflected properly so that games like Skate or Die can play digitized guitar samples through one of the Tandy …

Re: DOSBox-X branch

Hi, I just registered and am not sure if this is the right thread to post this question... Has anyone tried playing Defender of the Crown? All of the versions I tried have garbled sound/music when playing but works fine when I used normal dosbox. I even followed the conf file of the regular dosbox …

Re: DOSBox-X branch

Hi, I just registered and am not sure if this is the right thread to post this question... Has anyone tried playing Defender of the Crown? All of the versions I tried have garbled sound/music when playing but works fine when I used normal dosbox. I even followed the conf file of the regular dosbox …

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