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Re: GOG Redguard Performance

in DOS
Measured the framerate using FRAPS. It was hitting 30+ in indoor areas but looked quite choppy regardless. In outdoor areas, I'm lucky to get above 15.

Re: GOG Redguard Performance

in DOS
Good point. I tried all that in that thread. Tried dgVoodoo, tried a different version of nglide and tried various dosbox settings. Nothing has helped. I think the biggest thing is the framerate drops. Indoor areas aren't too bad but outdoor areas are a nightmare

GOG Redguard Performance

in DOS
No matter what I try, I can't get Redguard to run with decent framerate. It's playabe but choppy. Is there anything I can do to improve this?

Re: Carmageddon/Redguard/Blood issues

That may be better. It came in useful for playing through TR1 to make myself a collection of saves for the original non-ati patched version of the game. Something reassuring about Redguard. It is playable despite the choppiness but 12 fps when facing a wall is a little odd (about 8fps in the open). …

Re: Carmageddon/Redguard/Blood issues

Thought so. Redguard could just naturally be choppy. Quite surprised you made Glidos free to unlock now but it's a good thing. Maybe the "Buy Glidos" link shoudl be changed to something else, maybe like "Register Glidos" or something with a donation link as an option. I can't play Tower of Babel as …

Re: Carmageddon/Redguard/Blood issues

I see. Carmageddon I can play in OpenGL with the cost of not being able to use "Inhibit mode change". Blood is playable anyway despite the frame-drops. My biggest concern is Redguard, I thought it would be smoother than it is, Screamer 2 is more playable than Redguard. The mouse may be due to the …

Carmageddon/Redguard/Blood issues

Started using Glidos and I have a few issues with the following games Carmageddon - Plays in OpenGL fine but Direct3D causes the HUD to go blank as well as the pause menu Redguard - Very choppy framerate (about 10fps or less), especially in large areas Blood - Framerate drops when facing any open …

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