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Re: GOG Redguard Performance

in DOS
In any case, I've got a smoother frame rate by halving the draw distance despite this drawback https://i.imgur.com/IW2Nkv9.png Not a major issue though

Re: GOG Redguard Performance

in DOS
robertmo wrote on 2022-06-16, 00:55: increasing view distance needs more power We've got somewhere. Lowering the draw distance has boosted the FPS

Re: GOG Redguard Performance

in DOS
you can also try to mount just the .bin in daemon tools light if that still doesn't help you can just mount the hdd image in daemon tools light and just copy the .smk files to the hdd image and edit system.ini [system] animation_drive=c:\ I did try that but got the same error. No worries though, …

Re: GOG Redguard Performance

in DOS
Some nice tricks: SYSTEM.INI [3dmanager] cache_lifetime=2048 (this one gets rid of the annoing often hdd access when moving and often just when turning around with hdd access with every single turn when you just keep turning in one place ;) ) [xngine] back_plane=3000000 (this one enlarges view …

Re: GOG Redguard Performance

in DOS
robertmo wrote on 2022-06-15, 18:49: my second link has only one exe and one bat Only helpful with a physical copy, not with the GOG version

Re: GOG Redguard Performance

in DOS
But there's like 20 exe files and trying to run them got me nowhere. It's no problem though, Redguard is playable just very choppy at times

Re: GOG Redguard Performance

in DOS
Well, trying the tweaks from this forum thread on GOG I did get no less than 15 FPS https://www.gog.com/forum/elder_scrolls ... uard/page1 Maybe I'm being too picky.

Re: GOG Redguard Performance

in DOS
Surprising considering the Ryzen 7 2700x came out early 2018. Guess that doesn't matter for quality Looked at QEMU, can't understand a thing

Re: GOG Redguard Performance

in DOS
robertmo wrote on 2022-06-15, 11:50: your cpu is just too slow for this game in dosbox but in qemu it will be fine (there are other problems there though) A Ryzen 7 2700X is too slow? Many users on GOG complained of the same symptoms. Unless Redguard is supposed to run at less than 15 fps, I don't …

Re: Glidos Direct3D Inhibit Mode Change issues

Apologies for double post but I just noticed something. As Paul said, it's a perfect square and measuring the image in paint.net, it seems that Glidos is trying to use a 1600x1200 4x3 sub area but my TVs native res is 1920x1080. Why this cuts off the right side I don't know but that may be key to …

Glidos Direct3D Inhibit Mode Change issues

I mentioned this to Paul but we couldn't figure out the cause Been playing around with Glidos again recently and "Inhibit Mode Change" causes some of the image to be cut off. Any ideas why? https://i.imgur.com/1DhE3jt.png System Specs Gigabyte AORUS M B450 motherboard AMD Ryzen 5 2700x CPU Radeon RX …

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