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Re: Is this actually a Voodoo5 5000?

Congrats, V5 5000 is great! :) It should work (and perform) very much the same like regular 5500 except in games that requires more video memory. The regular driver should do fine. SGRAM (if it works the same way like on Vooodoo3) might give you 1-2% more fps. Glad to hear it. It's worked so far on …

Re: Is this actually a Voodoo5 5000?

Damn, that's a nice to have card. The RAM might be SGRAM instead of the usual SDRAM (didn't check the partnumber, but usually SGRAM ICs are packaged like that). Edit: the boot screen also says SGRAM. I hadn't heard of SGRAM until seeing it on that screen, but from some brief research it makes sense …

Re: Is this actually a Voodoo5 5000?

It most certainly looks like it is. The board layout fits, and there's still a part of the "NOT FOR RESALE" sticker on the back. Seems you were very lucky with that purchase 😀 Voodoo 5 5000 is what you have. It's a 5500 with 32MB of memory, that was to be 5000. It was never released for sale. I …

Is this actually a Voodoo5 5000?

Some back story: Last year I picked up a used "Voodoo5 5500" on eBay. I'd never owned a Voodoo card before, so I figured I'd see what the best had to offer. I put the card in a P3 system, played a few games, and didn't think much about it until earlier this year. I wanted to use it for an upcoming …

Re: Text mode aspect ratio correction

In 0.74(-3) the pixel aspect ratio of text modes is intentionally forced to 1.0 in order to avoid interpolation, because the interpolated symbols can look quite ugly on lower host resolutions depending on output method. However, with the prevalence of higher host resolutions now, SVN does correct …

Text mode aspect ratio correction

Over the weekend I made a DOS game for LDJAM50. It's a text adventure a la Zork and the like, using an 80x25 size text mode. For some reason aspect=true in the DOSBox config file doesn't correct the aspect ratio to 4:3 so the window displays the game incorrectly, whereas on a real PC running MS-DOS …

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