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Re: About Roland Virtual Sound Canvas 3

I have thought about using some of MUNT's code to pre-apply TVP and TVF as I do with TVA (that's why the resulting soundfont is so big) to make it work with SF2 format. Really a full emulator either original or forked from MUNT would be best. I think with not much more work a really reasonably good …

Re: About Roland Virtual Sound Canvas 3

NewRisingSun and I have also been working on this, I will post our code later today. I have mapped out the various bytes and their uses that I've found so far in this google spreadsheet: https://docs.google.com/spreadsheets/d/13LyKT-0czQfSz1jF42GhiQShXHAfGFzOqpFD5J0UZf0/edit?usp=sharing Currently my …

Re: About Roland Virtual Sound Canvas 3

One thing that would be helpful is if anyone has information about the format of the 92 byte "part" segments in each instrument. Each instrument has two parts and a short header. They don't appear to be obfuscated in any way and correspond (in some way) to the parameters listed at the end of the SC- …

Re: About Roland Virtual Sound Canvas 3

I have been working on picking apart the decoded control rom and wave data a bit. It's pretty easy to extract a set of samples from the newly decoded VSC dat, but a bit more info is needed on the 92 bytes of "part" data in the instruments. The table for breakpoints and sample indexes is strait …

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