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SB16 's MPU401 IRQ

I connect my MU80 to the gameport of my Sb16 with a midi cable. The Sb16 uses dos environment values of P220 I7 D1 H5 P330 T6. What I can't find out after searching and confused me is what is the IRQ value of the MPU401 on the SB16 gameport. Is it using IRQ7 as the MPU401 IRQ? I ask because when I …

Re: Dark Forces, Dank Sound (General Midi issue)

I solved this btw, in case anyone else runs into this with YMF cards and general midi, you gotta go in to "MS-DOS Mode" and run Dark Forces from there, then all crunch static disappears from the sound. I wish I understood what the problem was, I suspect someone smarter than me could get it working …

Games freezing in dosbox.

I have been playing 'Cadaver - the payoff' and in dosbox the game suffers from freezing at random times. One way to reproduce this is start the game, after the intro press 'c' when it ask you to select which game to play. Then when the game starts don't move or do anything but press 'g' on the …

Re: Primal Rage - Running without the CD

I would have thought GameCopyWorld would have something, but no. Just google 'primal rage nocd' and try your luck against viruses I guess? Tried that, only thing I could find was a txt file describing which bytes to change using an hex editor. Changed it but it didn't work. Also tried downloading …

Re: Jurassic-Park (OCEAN) no Sound Effects on AWE32 or compatible

in DOS
Finally found a fix to this. As the game needs EMS(expanded memory) which is not that common, i though it must be related to EMM386. I replaced emm386 with Jemm386 (Jemmex also works) and the game now plays all digital SFX with soundblaster selected. First game I have come across since using Dos in …

Re: Jurassic-Park (OCEAN) no Sound Effects on AWE32 or compatible

in DOS
Bump with exactly the same problem and no solution after searching. The game runs fine with music but no SFX with sound blaster selected. You start the game with a tazer gun and it should make a digital sfx when firing. The setup install.exe lets you select music and SFX separately, the only …

Re: Does Win98se need SB16 Drivers

Installed sbw9xup.exe dated [4 November 1998] SDR-95UPD-1-US (Revision 16) These appear to be the latest from creative but are older than the drivers in Win98. It fixes a full duplex issue recording and playing music. I tried it recording from line in when playing sound on a game and it is working …

Re: Does Win98se need SB16 Drivers

Installed sbw9xup.exe dated [4 November 1998] SDR-95UPD-1-US (Revision 16) These appear to be the latest from creative but are older than the drivers in Win98. It fixes a full duplex issue recording and playing music. I tried it recording from line in when playing sound on a game and it is working …

Re: UMBPCI - game compatibilty

I can't find any search results on vogons about umbpci specifically causing games not to run, only posts saying it works. After running around 10 different games I've come across a game that doesn't work with umbpci .sys loaded. 'Cadaver - the payoff'. With umbpci loaded the game goes to the …

Re: Batman the movie

in DOS
The previous 'Batman the caped crusader' from 1989 says on the box it supported at least tandy sound (3 pc speaker). Batman the movie is definitely only pc speaker, Ocean cheaped out. I completed it around 1992 in cga mode. One thing that bugged me with the game, the joystick calibration routine is …

UMBPCI - game compatibilty

I can't find any search results on vogons about umbpci specifically causing games not to run, only posts saying it works. After running around 10 different games I've come across a game that doesn't work with umbpci .sys loaded. 'Cadaver - the payoff'. With umbpci loaded the game goes to the …

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