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Re: QEMU 3Dfx Glide Pass-Through

in PC Emulation
OK so the error message is clear enough: The linker can't find where these Hook* thingies reside. That usually means that some dev library is missing, or paths need to be added/fixed. But in this case I couldn't find such things referenced in the source files. If you do some grepping (e.g. in the …

Re: QEMU 3Dfx Glide Pass-Through

in PC Emulation
@OSH: That sounds like you're missing some mingw-w64 bits (assuming you're doing this on Linux). It seems windows.h is in package mingw-w64-i686-dev, but you may need something else too. The original recipe that I used back in December (whew, time flies!) still applies. One thing to note is that the …

Re: EXCELGRAPH - ISA Video Display Controller

Hmmmm... Looking at VDIAG.EXE inside a hex editor looks interesting... I see all kinds of string in there (even EGA/VGA support apparently, with as low as 16KB VRAM installed?). I also see what looks like C runtime libraries in there(stdlib etc.) with even main.c in a string... Perhaps a C …

Re: Getting UniPCemu up and running

in PC Emulation
Hi, I did some further testing on that "Linux x64/sse4.1 black screen bug" I mentioned earlier and found out that this bug is glibc-related: UniPCemu works just fine on the musl-based Void Linux, for example. Here's a workaround for glibc-based distros (needs glibc >= 2.26 I think). Add this env …

Re: Getting UniPCemu up and running

in PC Emulation
EDIT: I managed to reproduce the problem in qemu by running it on a non-working host and using "-cpu host". So UniPCemu or some component doesn't like AMD FX or old Xeons? It doesn't seem to be related to number of threads or cores (tested with only one core, and the problem shows itself if -cpu …

Re: EXCELGRAPH - ISA Video Display Controller

Seriously cool project. You, sir, are an enthusiast! That goes for your other projects as well...I can't imagine the amount of perspiration that went in to making that stuff. I guess for ISA this is just about the best thing that still makes sense? Or do you have some other ideas waiting in the …

Re: Getting UniPCemu up and running

in PC Emulation
Interesting! Thx for the explanation. It's some kind of bug *somewhere*, but the hunt is still on... The CPU speed indicator (and the startup yellow text, and the configuration menus) do all work. They are visible in the screenshot (in that previous post). The reason why it seems hw related to me is …

Re: Getting UniPCemu up and running

in PC Emulation
Sounds good :D My "64-bit black screen problem" can be considered solved. I just tried building UniPCemu on a different host and it works there just fine. So I'll have to do some comparison to see what that was about. Could be hw related (Intel vs. AMD etc.), but we'll see. I'll report back here, if …

Re: Getting UniPCemu up and running

in PC Emulation
OK, so it's using SDL2 (as expected). I don't know what that hang is about (the switch from SDL1 to SDL2 fixed it for me - also could've been something else entirely). EDIT: I tried using valgrind (to get some nice kcachegrind process diagrams out) but closing the window kills the whole shebang …

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