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Re: Space Hulk soundfont/midi help.

Ooh! That worked! Adlib was close but not perfect. I tried a bunch of them and found a few that were pretty good, but I also noticed a MIDI.DRV file in the game files. On a whim I renamed it to MIDI.ADV and used that, and it seemed to work pretty well - it's apparently the "Thunderboard" font/codec/ …

Re: Space Hulk soundfont/midi help.

Space Hulk supports Adlib. Comment out any SET BLASTER / Sound Blaster related configuration. It will probably just poll the Adlib port and give you music and no SFX. Otherwise try to misconfigure the DMA channel temporarily. It should point to a DMA not in use though. As I mentioned in another …

Re: Space Hulk soundfont/midi help.

Hey, thanks for the reply! I tried messing around with what I figured would be the sound files and the game wouldn't boot. I was going to experiment further but then realized the cutscenes ends sooner than the track, so the end is cut off anyway. And you're right, those are Amiga music files. …

Space Hulk soundfont/midi help.

Hi, all! Basically, I've been trying to get a good rip of the into music for the 1993 PC version of Space Hulk (https://www.youtube.com/watch?v=FAMv5gN7u94), with no voice over or sound (there don't seem to be settings or command line params to disable them). I've been able to rip the midi file …

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