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Re: Ultima VII Frame Limiter Patch

in Milliways
Edit the '06' to something higher, like 10, for a slower speed in-game. Just so there's no confusion, for anyone going the hex edit route, a value of 10 (decimal) will show as 0A in the editor. Entering 10 (hex) in the editor will result in unbearably slow gameplay. For those unfamiliar with hex …

Re: Ultima VII Frame Limiter Patch

in Milliways
Posting here again because I can't reply to PMs. Thanks for reporting the compilation error (and its fix!). I didn't notice because it was working fine with the old version of nasm I was using. I've updated the git repo, and enabled the Issues section on GitHub.

Re: Ultima VII Frame Limiter Patch

in Milliways
I finished the game with the frame limiter. I used a setting of 10 (6 fps) most of the time, because I noticed the ticking sounds from the in-game clocks occur once per second at this speed. The only major issue I encountered was getting physically stuck and unable to move a couple of times. I had …

Re: Ultima VII Frame Limiter Patch

in Milliways
I think the patch can cause a crash or hang if the overlay segment where I put the delay loop is unloaded. I've uploaded a v2 which overwrites some (I hope) unused code in a regular segment instead. I'm still getting used to this 16-bit world! I also wanted to call attention to NewRisingSun's patch …

Re: Ultima VII Frame Limiter Patch

in Milliways
OK I've added in-game adjustment of the frame limiter, leveraging some of the cheat menu code in the game. I'm really happy with how this turned out, thanks for suggesting it! Pull up the prompt with Alt+8. This time I've only made a version that includes all the UltimaHacks changes, since …

Re: Ultima VII Frame Limiter Patch

in Milliways
Thanks for the kind words everyone! Scope creep suggestion - would it be possible to make the frame limiter adjustable to user preference? I thought about this too - at 10 Hz , it's possible to run around pretty quickly, and characters can die in battle before you know it - what would it be like at …

Ultima VII Frame Limiter Patch

in Milliways
There have been discussions on this board in the past about the performance of this game [1]. I recently started playing it for the first time, but have been frustrated by the stutter that occurs every few steps when moving around, even with the "optimal" configuration of a 486 33 plus RAM drive. …

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