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Re: Far Cry (2004): Foggy level

Why do you want to fix the problem yourself with a hex editor when there is already a patch available that fixes the problem? Sounds a bit counter intuitive. Probably because patch 1.4 breaks the enemy AI, allowing them to see through certain models like tents. I'm curious though - what causes this …

Re: Far Cry (2004): Foggy level

Are there ways to fix the foggy level using a hex editor instead of patching to 1.4? Why do you want to fix the problem yourself with a hex editor when there is already a patch available that fixes the problem? Sounds a bit counter intuitive. Probably because patch 1.4 breaks the enemy AI, allowing …

Re: Half-Life WON 1.0.1.6 Pause Menu Issue

I take back what I said about 1.1.0.4 being the ideal version. I spent so much time testing different areas that I didn't bother starting a fresh game until last night. Turns out, weird placeholder text appears on-screen during the intro tram ride. As you go through you see "OPENTITLE2", "OPENTITLE3 …

Re: Half-Life WON 1.0.1.6 Pause Menu Issue

Highly unlikely that the CD is the problem. Another user here informed me that patch 1.1.0.0 was a major update to the engine, so I assume the changes affected the logic of those instances where the issue occurs. I did manage to find one post elsewhere on the internet by someone who had experienced …

Re: Half-Life WON 1.0.1.6 Pause Menu Issue

God Of Gaming wrote on 2023-07-20, 08:11: btw did you raise the max fps to 100? I didn't mess with the framerate during my testing, so I believe it was running at a solid 72 FPS on 1.0.0.5 thru 1.0.1.6. Was the FPS limit changed to 100 starting at 1.1.0.0? Maybe that's what corrected the issue on …

Re: Half-Life WON 1.0.1.6 Pause Menu Issue

https://www.youtube.com/watch?v=uKkJPFmDW9Q This comparison shows the gist of it. Version 1.0.0.5 to 1.0.1.6 has everything working correctly, the bugs this vid shows off got added after 1.1.0.0 and are still present in latest steam update I recently tested every version of the WON retail game and …

Re: Doom 3 Performance & Quality Issues

why 63hz? sources like the old tweakguides page state the game's ticrate is capped to 60fps. as far as i remember the game played fine with a 60fps cap in afterburner/RTSS, i don't know what version of that will still run on XP though. internal framecaps or even just vsync are usually a lot less …

Re: Doom 3 Performance & Quality Issues

MrEWhite wrote on 2022-08-10, 23:04: This can be fixed by having a VRR monitor though. That would fix the stutter, sure, but wouldn't you still run into the timing issues (audio being out of sync)? I'm on a CRT monitor and not even setting the refresh rate to 63Hz will prevent the syncing problem.

Re: Doom 3 Performance & Quality Issues

After some more research and testing, I've come to the conclusion that is not possible to have both smooth gameplay and physics/audio in sync. It's either one or the other as all "fixes" for the stutter put the audio/physics out of sync. Apparently, this affects all Id Tech 4 games (Quake 4, Prey, …

Re: Doom 3 Performance & Quality Issues

https://www.pcgamingwiki.com/wiki/Doom_3#Textures_are_low-resolution.2C_even_on_Ultra_quality Thanks, that did the trick for the Ultra quality settings. Now all that's left is the micro stutter. According to the wiki, the easiest way to elimate the stutter is to remove the FPS cap by using the …

Doom 3 Performance & Quality Issues

I've installed Doom 3 (with patch 1.1) on a Core 2 Quad, GTX 580, 4GB RAM, Windows XP machine and I've run into two major issues: - I cannot enable the 'Ultra' quality setting . It seems as though the game cannot detect my graphics card and is defaulting to low settings. I figure I can make a config …

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