Re: Why DOS4GW games lead to higher system requirements + slower performance on 386sx
Posted on Today, 15:04
386SX was crippled so it was sort of like a 286 with 386 instructions but not capable of executing 32bit code very fast. It was meant to be used for mostly 16bit software with the option of executing 32bit code in theory. As far as I remember it didn't even have a cache. As described above it …