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Step-by-step guide to QEMU and QEMU-3dfx for artards?

Okay so... I just learned that my retro computing needs might be best met by a combination of QEMU, qemu-3dfx, a WinXP or Win98 guest machine, and some WineD3D dlls installed on the guest. I'd like to give this a whirl, but the problem is that I've never touched QEMU and have no idea how it works or …

Re: Blood 2: The Chosen On Windows 8, 8.1

in Windows
I'll be resurrecting my Socket 940 system soon enough so I'll be able to confirm that my memories are correct. Manually capping the frame rate at 60 in a config file is part of the standard workaround to get Blood II running on modern machines so the frame rate is definitely part of the puzzle. …

Re: Blood 2: The Chosen On Windows 8, 8.1

in Windows
Here is dgVoodoo2: http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ DDrawCompat: https://github.com/narzoul/DDrawCompat/releases WineD3D: https://fdossena.com/?p=wined3d/index.frag For all of these, you need to extract the ddraw.dll to the game folder, in the same folder level as your main executable ( …

Re: Blood 2: The Chosen On Windows 8, 8.1

in Windows
I used to play the Blood II demo at 1600x1200 all the time back in the early to mid-2000s. No patches, hacks, or workarounds were required. Running it in 32-bit XP on a Sandy Bridge CPU and Geforce 700-series card, however, results in the well-documented crashes at vertical resolutions exceeding 1, …

Re: Blood 2: The Chosen On Windows 8, 8.1

in Windows
I used to play the Blood II demo at 1600x1200 all the time back in the early to mid-2000s. No patches, hacks, or workarounds were required. Running it in 32-bit XP on a Sandy Bridge CPU and Geforce 700-series card, however, results in the well-documented crashes at vertical resolutions exceeding 1, …

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