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Re: SBEMU: Sound Blaster emulation on AC97

mgtroyas wrote on 2023-04-26, 18:23: I just tested it on my "modern" Z270 i5-7600k system. It works the same, what's more, Prehistorik 2 has perfect sound and music. On my ICH6 Pentium M laptop it has very distorted sound. Can you post the ICH6 sound card info with SBEMU /scl switch? the /SCL only …

Re: SBEMU: Sound Blaster emulation on AC97

Anyone else? I have a MB with VIA VT8237R+ and volume was also too low. One problem is that the VIA chips - at least the VT823x ones - have 3 knobs for the volume: 2 AC97 "volumes" - for "MASTER" and "PCM" - and a VIA specific volume ( DXS or so ). Another problem is that the "DXS" volume is …

Re: SBEMU: Sound Blaster emulation on AC97

Hello guys, I have 2 old Netbooks: Acer Aspire One Samsung NC110P They are way too slow for any version of windows or Linux ( and man I sure have tried ) So I have formatted them with FreeDOS and I can run games now on it like Duke Nukem and the such but without any sound. I am trying to replicated …

Re: SBEMU: Sound Blaster emulation on AC97

If support can be extended to additional devices, Pentium III/M Toshiba laptops use this AC sound card: ULi/ALi M5451 AC-Link Contoller Audio Device The motherboard is a: ULi/ALi M1644 CyberALLADDiN I have a P2010 with a Pentium III 866MHz and would love to test this. There's no driver in MPXPlay …

Re: SBEMU: Sound Blaster emulation on AC97

Does anyone else experience that when executing sbemu 1.0 beta3 with the '/K 44100' or '/K 22050' option, the message "Error: Invalid Sample rate" is returned? There should be no be no spaces between /K and 44100 (and all switches with parameters), It's just to simplify the coding. It might be …

Re: SBEMU: Sound Blaster emulation on AC97

I'm experiencing difficulties with this software. Here is my specs. AMD Ryzen 3 (Summit Ridge), ASRock A320M-DGS motherboard, audio detected as HDA. FreeDOS 1.3 IRQ 5, DMA 1. Attempting to set IRQ as 7 caused crashes, at IRQ 5 it works pretty stable... but no actual sound comes out. The programs …

Re: SBEMU: Sound Blaster emulation on AC97

Used manual from https://www.jamesfmackenzie.com/2023/03/22/how-to-install-sbemu-on-bootable-usb-stick/ I tried a little, SBEMU at Asus E2KM11 DELUXE mini-motheboard "all integrated" (AMD Radeon HD 7340 & Realtek ALC898 - ok for windows xp and VDM Sound). SB Pro + OPL FM passed :-) Some software …

Re: SBEMU: Sound Blaster emulation on AC97

Okay, it was power.exe for sure. Quake demo is running almost one and a half hour in loop now, no more freezes. Sorry for confusing you crazii and sorry for blaming your wonderful piece of software. It was my fault for not checking everything possible. As for power.exe, I don't need it on this …

Re: SBEMU: Sound Blaster emulation on AC97

Demolition-Man wrote on 2023-04-23, 10:28: Where can I find QEMM (just for testing)? Is that just an .EXE file too? If you look for it, you get large data packages, or several installation disks. I myself don't have a legal copy of QEMM. Hmm, you may google to find a download link to test, QEMM 9.x …

Re: SBEMU: Sound Blaster emulation on AC97

BTW what's the crash message? Maybe I used the wrong word. It just freeze with playing the last sound. There is no error message and Ctrl+Alt+Del is not working. I have to switch off the IGEL, because it lacks a reset Button. The time or situation when this happens is different each time. Sometimes …

Re: SBEMU: Sound Blaster emulation on AC97

If there is some option ROM, sata, raid, network boot ROM etc, you should disable it. Because these ROMs are located in memory between 640-1024 kB. Maybe you can remove one RAM module? If possible, try with less RAM. Edit: Try noems opiton for jemmex could also help. Edit2: There seems to be an …

Re: SBEMU: Sound Blaster emulation on AC97

Before thinking of any fancy new ideas, what about fixing existing problems first? At least on my machine there is not one game not crashing after some time or immediately. It's not jemmex related, because with no sound and no SBEMU, all games running with jemmex or with himem/emm386. So it's …

Re: SBEMU: Sound Blaster emulation on AC97

SB Live/Audigy If it could be done with PCI card, could you add support for CS4630 / CS4624 ? Thanks crazii! I hope it works because I have laptops with Crystal PCI that only have OPL2 FM. but I checked the source code of MPXPlay and found nothing. it is still possible to use some source from ALSA …

Re: SBEMU: Sound Blaster emulation on AC97

I think that this tool would be complete with MIDI software sinthetizer for DOS like: https://github.com/Wohlstand/libADLMIDI (adlmidi-dos32.zip) and merge it into SBEMU. I mean, can port 300-330 be trapped to employ a software midi syntetizer, with wavetable files support? The hardware (P4 Athlons …

Re: HP T5710 windows 98 build

I'm not 100% sure about the CHS parameter and the UltraISO has additional disk format as USB-HDD, USB-ZIP option etc. I choose USB-HDD since it's not a zip disk. I've been battling the last few days trying to get my T5710 to boot from a DOS formatted USB key, with ultimately no luck. I have to ask …

Re: SBEMU: Sound Blaster emulation on AC97

Any ideas about this behaviour? Cubic Player / Open Cubic Player - music plays ok, but the screen is jumping like crazy (all modes) :) I got the same behavior, sound plays OK. At bottom of screen there are printed a bunch of messages: trapcli pushf pop ax 0202 0202 isn't it some forgotten …

Re: SBEMU: Sound Blaster emulation on AC97

Please let me know if there is a way to make a small financial donation. For someone who is not that knowledgeable about DOS, I would like recommendations on what games to test. Maybe it is possible to set up a floppy with some shareware games. A methodical testing method is always good. (It's an …

Re: SBEMU: Sound Blaster emulation on AC97

I merge the -x[n] code from your repo and I tested with system shock, it still exited on "not enough memory to make email cursor", weird. I then tested with Quake, the quake banner shows exact free memory according to the -x[n] option on each change of the [n] value, that means the options is …

Re: SBEMU: Sound Blaster emulation on AC97

Settings in pics, except for the one showing that I use 22khz (also tried 44khz, doesn't matter). Looks like you configured Duke3D to use an SB16 but SBEMU to emulate an SB Pro, it needs to be T6 for SB16. @crazii, I checked the SBEMU source and 2 /T mappings are not correct: //T1~T6 maps static …

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