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Re: dgVoodoo Splinter Cell Games

Hey, does anyone know how were the shaders on those textures disabled? I wanted to do it on the PS3 textures, but only figured out what bytes responsible for the same shaders on those are: 0C 15 4A 01 02 01 0E 01 and 0C 15 4B 01 0E D3 00 02 01 0E 01 for 1_2_Def_Ministry_tex.utx and 0D 15 54 01 01 …

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