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Re: Hi-Octane + General MIDI = crash?

in DOS
There is a bug in the main executable causing it to react badly to the relatively small size of the MPU401.MDI driver. A low-tech fix is to pad the driver with zero bytes so it's as large as the other MIDI drivers. I've attached an archive with the padded driver for convenience; it avoids the bug …

Re: No one lives forever - Are you opinionated?

in Milliways
Shponglefan wrote on 2025-03-15, 21:49: Never played the original NOLF, but I did play NOLF 2. I do have a boxed copy of the original NOLF, so I should probably play it one of these days and then replay the sequel. If you liked NOLF2 there is a high chance that you will like NOLF1. NOLF2 is just a …

No one lives forever - Are you opinionated?

in Milliways
As a big fan of good single player FPS games, I am trying to play the ones I have in good memory from time to time but also I am trying to find new ones which I have missed in the past. NOLF was one I had played when it came out and still have great memories of it. Because NOLF is constantly …

Adventure Soundfont recommendation

Most of the Soundfont discussions are around FPS comparisons like Doom or Duke Nukem. Is there information out there which General Midi fonts are the best for point and click adventures? I mean you wight not want to have so much boom in the sound. I found one relatively big one from Fatboy which is …

WP32 McCake - 3.5" panel - display sound font names

I switched from a Wavetable X16GS to a McCake from Serdashop and its great. For the first time in my life, I can select a MT-32 sound option on my old P90. This is great. Now, with everything running, I have started to upload soundfonts (sf2) to the McCake to modify how the General Midi games sound. …

Re: Unreal 1 - What is your opinion about it?

in Milliways
I managed to finish Unreal now. I loved the Mothership from a graphical perspective. Impressive. Then boss fight however was not so impressive. I ended up using the jump boots and staying on the high plateau in the middle because it would only beam back and forth. Whenever I stayed on the ground, it …

FPS hit boxes and game resolution

in Milliways
I always wondered if hit boxes and resolution in old games stand in a relationship. Lets ignore the first FPS games like Doom, Duke Nukem 3D and Blood where practically have to aim at a different zip code area to not hit the enemy with the pistol... My question aims towards the end of 90s-2000s …

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