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Re: DOSBox Game Launcher (DOSBox Frontend)

Hi, after one day testing I can notice a huge improvement in the speed, even with a big amount of games / covers (780 to be more precise). The minimal jre works thus very well, I have installed it alongside DBGL in the cloud drive (pCloud free storage). No issues so far with opening links to …

Re: DOSBox Game Launcher (DOSBox Frontend)

rcblanke wrote on 2022-05-18, 09:58: It's just lines 844 to 847, Neville. RedTony wrote on 2022-04-30, 07:19: Would you be able to generate a scaled-down runtime environment with the java modules required for DBGL using jlink? Maybe as an extra download on DBGL website. Yep, coming soon. You're the …

Re: DOSBox Game Launcher (DOSBox Frontend)

You're the only one as of yet, but then again, you may also be one of the very few users actually trying out the beta builds :P Well to be honest, the need of installing a full jdk 11 pulled me back (as mentioned I have DBGL installed in a Cloud Drive and I use it in different machines, some of …

Re: DOSBox Game Launcher (DOSBox Frontend)

Oops, the current behaviour is because of a regression in DBGL version 0.90. While screenshots are always saved as (lossless) PNG files, cover art is supposed to be stored as .jpg . I've corrected this now, so that your cover art files should be quite a bit smaller. It will, however, not alter any …

Re: DOSBox Game Launcher (DOSBox Frontend)

Heya. Thanks Ronald for this excellent front-end, I started using it like 3 years ago, same reason as why you developed it (yeah, well, I'm bit lazier :D) - lack of DFend Reloaded dev resulted on it stop working as intended. Actually one of the features I have in higher esteem is the metadata import …

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