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Re: Final Fantasy VII AWE Ripping

If you select General MIDI instead of Yamaha XG for music when using a YMF744 card (and possibly a Yamaha external MIDI device), you'll get something that sounds very similar to the original PlayStation soundtrack. seems good, and it's a PCI card, it reminds me that in the game's manual it's said …

Re: Final Fantasy VII AWE Ripping

I'd mostly go by personal taste, as its more important that its enjoyable to listen to, standards also were pretty new back when they made all the cards so there will always be differences. The card i own even has multiple (sub) revisions which have minimal changes but every little bit alters sound …

Re: Final Fantasy VII AWE Ripping

It doesnt work like that, you cant compare tracks with those enabled as there are about 15 settings of each. Like i said you need a clean awe64 track aswell if you truely want a proper comparison. Ok, what I had in mind is that the custom soundfonts were intended to sound good with all the default …

Re: Final Fantasy VII AWE Ripping

Yes, its recorded on a CT3900 with Dsp 4.04, same card as posted here; https://www.vogons.org/viewtopic.php?p=1039053#p1039053 It still be wary without verifying, by default on the AWE32 theres chorus and reverb enabled aswell (its off in the recording), could be the case for the AWE64 aswell. …

Re: Final Fantasy VII AWE Ripping

I'm not sure if that's the best way, because maybe timidity lacked some of the options of AWE64 (or treated it differently) but it worked. That's what I think too, this is why emulation interests me more, there are also the ROM samples but I'm not sure that Timidity++ handles them, although there …

Re: Final Fantasy VII AWE Ripping

Yeah, these are without that SF2, below are those with the soundfont loaded. (3,660,750 bytes) But yeah as stated above, one winged angel requires some mixing to add in the choirs if you were to run them outside of the game, think i did it a while back but need to look into it for the proper setup. …

Re: Final Fantasy VII AWE Ripping

Thank you all, it's very interesting, I would say I tend to prefer a more "authentic" experience (as it sounded at the time) so leave the reverb and other effects as they are. For the other cards / hardware everything interests me especially if it was available at the time, for example for the XG …

Re: Final Fantasy VII AWE Ripping

Here are some of the tracks you listed on original hardware (both the AWE and XG version) incase you want to compare them to a VST/emulated hardware. Thank you, for the XG versions it's ok (I have a rip with a Yamaha MU90 and one with a DB50XG card and another that I made with foobar2000 and the …

Re: Final Fantasy VII AWE Ripping

Here are some of the tracks you listed on original hardware (both the AWE and XG version) incase you want to compare them to a VST/emulated hardware. Thank you, for the XG versions it's ok (I have a rip with a Yamaha MU90 and one with a DB50XG card and another that I made with foobar2000 and the …

Re: Final Fantasy VII AWE Ripping

I think the general opinion is that FF7 was meant to be played with the yamaha XG midi. I know my copy would detect the yamaha XG software in win9X. There are some instruments that are changed for some tracks like the final boss song (from what i recall reading). But this might be a good option as …

Final Fantasy VII AWE Ripping

Hi, I want to rip the Final Fantasy VII soundtrack in AWE32 version with the soundfonts and I would like to know the easiest ways to do it since I don't have an old gaming PC or an AWE32 card, as a newbie I don't know a lot of old hardware and midis, but from what I've found the easiest way seems to …

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