Re: Dosbox scaling for resizing a SVGA 640x480x256 game
Posted on 2023-02-10, 11:15
feda wrote on 2023-02-09, 17:08: Try overlay or ddraw. Using overlay or ddraw, (like using openglnb too), just make the window scale to the forced size by doubling pixel sizes directly, but without applying any scaler algorithm, which results in a blocky rendering.