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Request: new texturing/filtering option: xBRZ

Hi again! I don't know if it's possible, but could you add a new texture filtering option that would use xBRZ (2xBRZ, 3xBRZ, 4xBRZ, 5xBRZ) on textures? That would effectively upscale all textures using xBRZ. I'm asking this because it was done in some emulators (PPSSPP most notably, see below), and …

Re: Proper SSAA+SMAA combo (new type of AA)

Hello! First of all, thank you very much for this excellent wrapper! It solves SO MANY problems with DX9 games and ReShade, it's a real life saver! Now all my pre-DX11 games are DX11 games! 🤣 I would like to suggest a new form of antialiasing: proper SSAA with SMAA all-in-one combo. I know you can …

Proper SSAA+SMAA combo (new type of AA)

Hello! First of all, thank you very much for this excellent wrapper! It solves SO MANY problems with DX9 games and ReShade, it's a real life saver! Now all my pre-DX11 games are DX11 games! 🤣 I would like to suggest a new form of antialiasing: proper SSAA with SMAA all-in-one combo. I know you can …

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