VOGONS

Common searches


Search results

Display options

Re: Textures disappear in Gothic 1.

Sorry for the late respond. The last time I tested GD3D11 (the latest version from github) and it didn't work, only a message box appeared that my executable is not compatible with GD3D11. I could test other versions, and maybe I could get them to work, but as I pointed it out, the missing polygons …

Re: Textures disappear in Gothic 1.

I ran into this problem years ago, but actually the missing parts of the meshes are missing because they are not drawn by the game. Maybe it's coming from some internal visibility calculation in the game, but anyway, dgVoodoo does not know about the missing mesh parts. It's not the textures that …

Re: Textures disappear in Gothic 1.

Are you using AMD or NVIDIA? If AMD you can try: - version 2.54 for the d3d11 specifically - any current release(2.81.x) that you downloaded and use d3d12 renderer(create config file-you need either run the dgvoodooCpl with admin permissions or create config file on desktop and copy paste it to …

Textures disappear in Gothic 1.

Hello! I'm using dgVoodoo2 (v2.81.1/v2.81.2; never tried earlier versions) with a game called Gothic 1 (made by Piranha Bytes in 2001). There is an unpleasant bug with disappearing textures in the woods. I tried another renderer for Gothic 1 called GD3D11 (https://github.com/Kirides/GD3D11/releases) …

Page 1 of 1