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Re: voodoo1 and glide wrapper possible?

in Windows
yes, AFAIK, there are two ways of making a game use a glide wrapper. 1. put the glide dlls (glide2x.dll and/or (if availlable) glide3x.dll) in the game's main folder (where the exe of the game is) 2. put the glide dlls in the Windows folder (or Windows/system32, not so sure about that, I *think* …

Re: Unreal II crashes at the drop of a hat!

in Windows
I too have unreal 2 installed and it runs fine with dx9 I think the problem is dx9 +win98 did you try dx8.1 ? (you will have to use a dx uninstaller if youve allready installed dx9) No, I haven't tried DX8.1 because I'm a little scared that if anything goes wrong, I might not be able to re-install …

Re: Unreal II crashes at the drop of a hat!

in Windows
3.9 DirectX 9.0 and Win98/WinMe Didn't we already cover this? The bottom line is that Unreal II wasn't properly beta-tested, or they wouldn't have released a game with know issues on the latest version of DirectX9. Even if most gamers only had DX8 at the time, they had to know that most would be …

Re: Unreal II crashes at the drop of a hat!

in Windows
Well different game engines have different requirements. Or to put it another way, some game engines are better programmed than others. The games you listed are either unoptimized console ports or old engines optimized for older versions of OGL & DirectX. Huh? I listed those games because they all …

Re: Zip suggestion

in Milliways
I didn't know where else to ask this; I have lots of ROMs that are uncompressed and would like to put them all in their own individual zip file. This is very tedious when you have hundreds of files to do. I have winzip and 7-zip and don't know if it can, I messed around a lot with these programs, …

Re: Unreal II crashes at the drop of a hat!

in Windows
You don't have an 9x/XP dual-boot on that system do you? Would be interesting to see what the behavior would be with a newer OS/Video drivers on the same machine. No, I don't. If I did, I'd have already tried running it under XP, where the readme claims it has no problem at all with DX9. GF4 MX is …

Re: Tomb Raider I

in Windows
The fmv's are fine, and the sound everywhere else, except the in-game cut scenes. The cut scenes in CG are fine. It's just the in-game cut scenes. You mean like the cut scene were Lara confronts Lawson after you surface in the pond and he's waiting for you? I'll bet that when the game loads up and …

Re: Unreal II crashes at the drop of a hat!

in Windows
Did you patch it? Yes, I used "u2_retail-031403.exe" I've never had the game crash on me before. The annoying problems with it are 1) it's not that fun 2) the load times don't get faster on new computers even when they are insanely faster than what I originally played the game on. The load times …

Unreal II crashes at the drop of a hat!

in Windows
My system; 1.8Ghz P4 512MB RAM GeForce4 MX440 Intel onboard sound Windows 98SE I recently installed Unreal II and started playing it. At first everything was fine, but then it started crashing to the desktop at random. There are no errors reported, I'll just be playing and suddenly the screen goes …

Re: Screamer won't run at all...

mount c c:\ instead of mount c c:\screamer Wrong mounting. Create a directory c:\dosgames and move the screamer directory in there. Then in DOSBox mount c c:\dosgames. Yes, that was the problem. I figured that the game would just use a relative path and look for Data\Gen.DAT rather than use the …

Re: Screamer won't run at all...

Wrong mounting? I don't think so. Screamer is in: C:\SCREAMER, so in DOSBox, I typed; mount c c:\screamer Then I switched to "C:", ran the setup, then tried to run Screamer. is gen.dat marked as 'read only'? Nope, no 'read only' attribute. Cannot open main file: C:\SCREAMER\data\GEN.dat I've …

[Solved] Screamer won't run at all...

I'm attempting to play the game Screamer. Since I have 98SE on my system, I tried just running the game natively. That doesn't work because DOS4GW.EXE crashes every time. I then tried using DOSBox 0.72. The setup program runs perfectly, but when I try to start the game, it gives me the error; Cannot …

Re: No music in Build engines under 98SE

in DOS
I was just looking over some of my old posts and wanted to add some additional information to this thread. I was never able to completely solve the problem of the FMVs being scrambled, however I did make some interesting discoveries. The FMVs are in 320x200 resolution. If I change my desktop to …

Re: Clive Barker's Undying is unplayable due to stuttering

in Windows
Try here: http://cwdohnal.home.mindspring.com/utglr/ Undying isn't mention but it's the same engine so they may work. Thanks. I've downloaded the files and bookmarked that page for future reference although at the moment, it doesn't look like I'll need them. I appreciate the information though. my …

Re: Clive Barker's Undying is unplayable due to stuttering

in Windows
Wow, what is this 2001? Tried different renderers? OGL/D3D/Glide? Disable/Enable Vsync? Defragged your HD? I tried the software renderer and the stuttering wasn't quite as bad, but it was still there. Also, there were numerous rendering errors, like the tops of tables and beds being transparent. …

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