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Re: SBEMU: Sound Blaster emulation on AC97

My config.sys: DEVICEHIGH=C:\SBEMU\JEMMEX.EXE MAXEXT=32768 Aladdin is picky abou XMS, it should be a bit less than 32 MB - try MAXEXT=31744 However, the problem is most likely due to a page frame that uses non-free address space. You can try to force Jemm to use E000 or D800 as page frame ( i.e. …

Re: SBEMU: Sound Blaster emulation on AC97

My config.sys: DEVICEHIGH=C:\SBEMU\JEMMEX.EXE MAXEXT=32768 Aladdin is picky abou XMS, it should be a bit less than 32 MB - try MAXEXT=31744 However, the problem is most likely due to a page frame that uses non-free address space. You can try to force Jemm to use E000 or D800 as page frame ( i.e. …

Re: SBEMU: Sound Blaster emulation on AC97

I know based on the below quote that Aladdin can work using SBEMU. I found out why the music wasn't working, the Jemm386 I was using was a different version than JLoad. I have updated my jeem386 and am now playing the games that use EMS properly. Sorry for the false alarm and once again thanks for …

Re: Aladdin (DOS) music - SB16 vs. SBPro vs. WSS

Even after running xmsdsk 50000 /t /y command, ALADDIN shows the xms allocation error. Also I don't get why this 50 megs of memory gets assigned to the "Used" column as against "Free". The number after XMSDSK shows how much memory to use, not how much to leave free. In your case, since your HIMEM. …

Re: Aladdin (DOS) music - SB16 vs. SBPro vs. WSS

I tried this but it still didn't work. (ref. my last message in thread) himem.sys reports 2GB of XMS? am I seeing this correct? also what is the deal with the SB16 emulation driver error that does not load because you do not have EMM386 loaded? Ignore the sb16 emulation thing. That was some …

Re: Aladdin (DOS) music - SB16 vs. SBPro vs. WSS

I tried this but it still didn't work. (ref. my last message in thread) himem.sys reports 2GB of XMS? am I seeing this correct? also what is the deal with the SB16 emulation driver error that does not load because you do not have EMM386 loaded? Ignore the sb16 emulation thing. That was some …

Re: Aladdin (DOS) music - SB16 vs. SBPro vs. WSS

[...] 1. boot and press F8 -> start in MS-DOS mode 2. and run the command: XMSDSK 32000 /t Is this it? Or anything I'm missing? do a MEM and see how much XMS you get (probably 64mb) then like you write but with more mem allocated: XMSDSK 50000 /t /y after the game finishes you can unload and free …

Re: Quake III Arena Benchmark Thread

Parameters as in the "System" gettings in the in-game menu? They're all at max and vsync is off. For recording fps, I just typed "timedemo 1" in the console, went to DEMOS and played the demos (fps stats are shown after end of demo in the console). If you didn't mean the system settings, what do …

Re: Aladdin (DOS) music - SB16 vs. SBPro vs. WSS

[...] 1. boot and press F8 -> start in MS-DOS mode 2. and run the command: XMSDSK 32000 /t Is this it? Or anything I'm missing? do a MEM and see how much XMS you get (probably 64mb) then like you write but with more mem allocated: XMSDSK 50000 /t /y after the game finishes you can unload and free …

Re: Quake III Arena Benchmark Thread

I'm getting the following for demo1 and demo2 (max settings, 1280 x 1024 resolution): 1. Asrock 775i65G, C2D E7500 2.93 GHz, (1Gb+1Gb) DDR800 RAM, ATI Radeon X800 XT PE. Demo1: 577 fps, Demo2: 575 fps 2. Asus P5KPL-AM/PS, C2D E8500 3.16 GHz, 2 Gb DDR2800 RAM, ATI Radeon X850 XT PE. Demo1: 500 fps, …

Re: Quake III Arena Benchmark Thread

I'm getting the following for demo1 and demo2 (max settings, 1280 x 1024 resolution): 1. Asrock 775i65G, C2D E7500 2.93 GHz, (1Gb+1Gb) DDR800 RAM, ATI Radeon X800 XT PE. Demo1: 577 fps, Demo2: 575 fps 2. Asus P5KPL-AM/PS, C2D E8500 3.16 GHz, 2 Gb DDR2800 RAM, ATI Radeon X850 XT PE. Demo1: 500 fps, …

Re: Aladdin (DOS) music - SB16 vs. SBPro vs. WSS

Xmsdsk is indeed the way to go Better use the /t switch too - just in case Just allocate enough ram so you end up with under 16mb free I'm really sorry for the inconvenience, but could you help me out on how to use it? I'm going through the readme and it's a bit too technical for me. More like I'm …

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