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Re: DOSBox Game Launcher (DOSBox Frontend)

You can easily accomplish this by: Selecting all profiles (ctrl-a in the profiles list) Exporting profiles (Profiles -> Export...) Set [Configuration File] to "Filename by profile title" in File->Preferences (as Neville mentioned) Re-importing all profiles (that you just exported, Profiles -> Import …

Re: DOSBox Game Launcher (DOSBox Frontend)

Moving on with 0.95 beta2: Prevent crash processing invalid 'scaler' or 'loadfix' settings (GT); Fixed issue when multi-editing and changing 'scaler' or 'priority', resulting in invalid config values. Also display the change correctly in the wizard's confirmation step; Properly grey out checkboxes …

Re: DOSBox Game Launcher (DOSBox Frontend)

Hi all, I've made another GamePackArchive (338MB) (mirror) available for testing; the sixth collection of freeware, shareware and demo games as reviewed in ADG, episodes 259 to 290. It contains the following games: Adventure Blockout Desert Strike: Return to the Gulf Dominus Gods Inner Worlds Jungle …

Re: DOSBox Game Launcher (DOSBox Frontend)

So, while I was using a pack (still was v 0.82), I did just download the zip for v 0.94 but there is nothing in the templates folder besides the default.xml file (which is in fact there). Import default templates works however, so I did get them. Just seems they were not in the zip. Not sure what …

Re: DOSBox Game Launcher (DOSBox Frontend)

btw, are all those templates I see in the pic in some newer version or downloadable somewhere? These are the default templates coming with DBGL since version 0.77. You didn't get them installed? Please try Templates -> Import default templates. If that doesn't work, please try running DBGL from a …

Re: DOSBox Game Launcher (DOSBox Frontend)

I've problem when importing D-Fend Reloaded profiles to DOSBox Game Launcher: The main folder of the games profile is "D:\Old_D\DOSBOX\D-Fend Reloaded\VirtualHD\FREEDOS" instead of the game folders... Hi dor123, Generally speaking, DBGL will try to keep the paths like they were in DFR. If you had …

Re: DOSBox Game Launcher (DOSBox Frontend)

The new 'Dark Mode' is meant for Windows users only (the colors should match those used in Eclipse) ; DBGL has supported dark mode on Mac and Linux platforms for a while now (ever since it was integrated in SWT). If you exprience crashes, please start DBGL from inside a terminal; that will likely …

Re: DOSBox Game Launcher (DOSBox Frontend)

Moving on to beta6: Fixed toolbar focus using [Tab]; Fixed Pouet images by forcing https (overriding 'http' in canonical url); Implemented screenshot and covert-art fetching for the 'Add Game Wizard' (only when enabled in Preferences), selectable in the last step; All the latest files . To upgrade, …

Re: DOSBox Game Launcher (DOSBox Frontend)

Hi LewisWoolridge, I'm upgrading from .82 to .93 on MacOS and I've run into the loss of portability issue. What do you mean exactly? If you're only using DBGL on your Mac, you should be good (and safe with regards to your DBGL data) using the default settings. To answer your question about the …

Re: DOSBox Game Launcher (DOSBox Frontend)

Thanks for the heads up mirko182, I was already aware -- beta5: Fixed startup crash on Linux and MacOS systems (regression in beta1); Fixed setting focus on tab in case of field validation error (regression in beta1); Fixed 'conflicting values'-detection when multi-editing (regression in 0.93); …

Re: DOSBox Game Launcher (DOSBox Frontend)

Here's another beta build with a few small changes: Automatic reload of main window when certain settings are changed, negating the requirement to restart DBGL; Improved default template for 'Tandy 2500SX' to use machine=vgaonly and tandy=on instead of machine=tandy (Neville) All the latest files . …

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