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Re: Games with Adlib as an option for sound effects

in DOS
NOVA 9 all sfx are adlib. This is a MT-32 game with MT-32 effects, ported to Adlib. By this logic, every single Sierra game has Adlib music and Adlib SFX, even though it wasn't composed this way. (Basically, every Sierra/Dynamix game have MT-32 or General MIDI music, early games use MIDI for SFX, …

Re: Why doesn't Secret of Monkey Island (awmonkey.mid) sound correct with Roland MT32 + UM-ONE + MidiPlayer (Windows 10)

The other two (awmonkey.mid and gsmonkey.mid) definitely sound wrong. Do I need "MT32" versions of the Secret of Monkey Island MIDI files? Judging by the Mi_1 filename, this was done by Tom from QuestStudios. He used underscores (_) for MT-32 tracks. So that one would be an MT-32 file. The other …

Re: List of SC-55 clones/compatibles?

Well the point is, that this device has two sets of GM banks, one being a native GM bank and one being a GS "GM" bank. We want to know which is which, and if either is SC-88, etc. Are you able to tell which it is for the recording you made? From the manual, I think each set has slightly different …

Re: List of SC-55 clones/compatibles?

Great job. Sounds like SC-55 compatibility mode to me, but I'll listen more closely later (a thunderstorm overhead right now, lol). Yeah, I should have mentioned that it's like a SC-33 because it lacks the MT-32 variation tones. It has the exact same basic set of 226 instruments. The additional ones …

Re: List of SC-55 clones/compatibles?

From what I can tell, the MT-300 is a SC-33 (same 226 tones) with an extra 143 tones (128 extra GM tones with 5 extra variations that are hard to identify, 9 drums and 1 that I can't figure out). Or at least, it's using that "GM2" style patch list, the SC-55 mk II patches minus the MT-32 tones. No …

Re: Dual output for more polyphony?

For reference the MT-32 only uses 9 channels of data, and most General MIDI games (outside of Japan) don't use all 16 channels. So I doubt there was EVER a non-Japanese game that used more than 16 (unless designed for very specific hardware). Even then, for Japan they're probably extremely rare if …

Re: Games that uses the CM-32L specific sound effects

Yeah, my quick diagnosis after listening with headphones is that you're right. They sound digital, not like actual digital sound effects, but like the PCM sampled sound effects do on the CM series (and the Sound Canvases/other GM2 and GS devices). Like Leisure Suit Larry 5, the CM FX notes are …

Re: Upgrading MU2000

I did it on my XP machine ages ago, you can also run a virtual machine within Windows 7 (for free) or Win 11 (for paid, no idea about Win 11 though). You can do it over MIDI or serial connections (MIDI way easier in modern Windows). The files are on the Yamaha JP website or on some fan pages. If you …

Re: Roland SC-55 help

The cable I was using originally, supplied 1Amp of power. That's an issue, since the SC55 only needs half an amp (500mA). Just so you know for the future, this is actually fine. Over on amps, it will only take what it needs (500 from 1000). Under is a problem because it tries to draw the 500 from a …

Re: Yamaha MU2000EX

Yes I've seen a few mixers with only one optical in - I guess mine is a particular use case. No idea what's available in your country, but there are several sound cards with internal mixers and two optical ports- usually the second is an ADAT/TOSlink switchable port. In fact, many older (old …

Re: F-117 2.0 Munt problem

That is really weird! I don't know the game, but it can't be too hard to fix. Is there a settings section in the installer that allows options? Could be maybe digital sound effects playing the engine part, although seems unlikely. Also, it'd help if you post your MT-32 emulator settings. Just in …

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