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Re: Sound in Flashback

Oh... right. Well, yeah, when you read it like THAT. I really am terribly sorry. Its been a tough week, but there really is no excuse... I'll just go bang my head against the wall for a few moments.

Re: Sound in Flashback

No, I ment asking YOU people for help. If you get over yourself for a moment and re-read this topic from the begining you'll see that this If some game doesn't run, check core=normal first before posting saying it doesn't work. was unwarranted. I have looked at the documents, by the way, and you …

Re: Sound in Flashback

I never said it didn't work; I just said I had no sound and when I did it ran slow. Are you people LOOKING for a flame war or what? Oh, just forget it. I'll think twice before asking for help in future.

Re: Sound in Flashback

Err, MiniMax, im not sure why you gave me that link. Theres barely half a word about dynamic core in there. You could have saved yourself a lot of time by simply posing a RTFM on me. I thought that was a valied newbie question becuase I havn't seen any reference to dynamic core in what I read from …

Sound in Flashback

Well, there is none. The game works fine and everything (at a frame skip of 2) and there is music, but I can't get sound FX to work. The install keeps trying to autodetect so I can manually set the IRQ and all. What should I do?

Re: Syndicate not saving games

I think I got it. Syndicate creates a SYND directory where it keeps the saved games in the root of C, so I put Syndicate in the root of C and mounted C drive in DOS Box. The saved games now appear in the list and loading works fine, even in American Revolt.

Syndicate not saving games

Hi. Everything seems to work fine with Syndicate except saving games. The game doesn't save my entries. I put in a name, hit SAVE and when I come back to load it theres nothing there but a list of EMPTY slots. I had the same issue when running MAIN.EXE with VDMSound but "configuring" the game …

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