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Re: VIDEO Patch for pixel-perfect scaling (SDL1)

Are there any builds for OSX that has this patch included? It’s awesome on Windows. I am very glad you like it, but don't know of any OS X build with my patch. Currently I see three ways to pixel-perfect display in DOSBox : A pixel shader for pixel-perfect scaling, BladeSk's patch , and My patch. I …

Re: Dosbox dropping pressed keys?

Using aaronp's sdl_test I got the following results on arch using gnome3: After seeing the cursor pressing and holding "down arrow", approximately 5 seconds later single press of space while still holding "down arrow" and keeping "down arrow" pressed for around 5 seconds and quitting with esc while …

Re: Dosbox dropping pressed keys?

It seems I had a similar problem with magically releasing keys (arch vanilla and in modded dosbox builds), just checked out revision 4228 however and now it seems to be gone, can any of you recheck if it fixed something for you too? Thanks again for Qbix pointing me to this thread 😀

Re: DOSBox ECE (for Windows & Linux)

maybe check this topic: https://www.vogons.org/viewtopic.php?f=31&t=66491 So far we haven't seen a real cause. DOSBox seems to be getting the release events from SDL, but the test program didn't have the problem. Thanks , I see that its most probably the same problem, weird thing is I only get this …

Re: DOSBox ECE (for Windows & Linux)

Hi , I just recently build dosbox ECE on linux and have a strange problem: Pressing any button for a longer amount of time releases it after some time by it self, e.g. in doing combat turns in any flight simulation while pressing arrow down to pull "up" , the key gets released after some time , also …

Re: Patch for pixel-perfect scaling

Those are excellent results, Zak, thank you. I still fail to understand, however, why on unther 's RPi wolf3d works fast with normal5x but stutters with surfacepp ... Playing around with the CFLAGS and -O3 I only seem to get any decent performance when using some form of opengl output so far, but I …

Re: Patch for pixel-perfect scaling

To make the results more accurate, could you use surface instead of overlay and make sure that the scaler uses the same scale as the pixel-perfect mode Here you go , also included adjusted PC Player benchmark with 2x2 scale / unscaled for raw throughput comparison surface normal3x aspect=false Doom …

Re: Patch for pixel-perfect scaling

What does the flag do?—I did not find it in the documentation. When searching why some included math.h functions did throw compiler errors I only found "That's a linker option. It tells the linker to link with (-l) the m library (libm.so/dll). That's the math library. You often need it if you # …

Re: Patch for pixel-perfect scaling

Hi , I recently searched for better rendering output and stumbled on this thread, building my own debug version for linux(arch) from svn for some time now (http://svn.code.sf.net/p/dosbox/code-0/dosbox rev. 4052), patch 14 applied ok and looks beautiful ! Are there any plans integrating this patch …

Re: output=Opengl for nVIDIA cards ONLY?

In fact I wasnt refering to the control panel ones , ati released an (unsupported) tool that works for opengl only , and only on the rendered frame (it manipulates the 2d data when buffer swaps), in opengl mode you actually manipulate the pictures so much you want while staying of the boundaries of …

Re: output=Opengl for nVIDIA cards ONLY?

1. Yes I already tried your CVS build. It works just fine using renderer=direct3d 2. Yes, I have latest Catalyst 5.6 - OpenGL renderer doesn't work yet (DOSBox 0.63) Strangely enough I did the same and have the same drivers , and guess what : no errors here :happyhappy: I think I had a porked 0.63 …

Re: output=Opengl for nVIDIA cards ONLY?

My 0.63 build just freezes with this message in the console: SDL:OPENGL:No support for texturesize of 1024, falling back to surface and it doesn´t fall back , just locks up (Ctrl-F9 works though) Thats strange having a Radeon9800pro with 2048x2048 texturelimit! I can change settings all I want , …

Q for Developers: Save-State possible?

First off , im new to this forum (but using dosbox for a while now :blush: ) What i want to know is , if it would be possible to dump the emulated memory and running CPU instructions to a file to create something like save-state ? (i know that other emulators get that done , but im unsure if it …

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