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Another carmageddon question

I've read some other threads but still it doesnt work with glidos. It doesn't start... I've got vdmsound set path in ini file to an actual directory but it still doesn't work with carmav.exe Also I got all the recent drivers for my Radeon 9000, so opengl must be working as it works with other games …

Re: OPL chip emulation

I also found a source code for ADPlug that emulates OPL in Winamp. It has a source file MIDIDATA.h which must be a liabrary for C compiler. Well... it contains data as follows: /* This set of GM instrument patches was provided by Jorrit Rouwe... */ { 0x21, 0x21, 0x8f, 0x0c, 0xf2, 0xf2, 0x45, 0x76, …

Re: OPL chip emulation

I understand this of course. But where do I get info about HOW to translate this hexadecimal or just numeric mumble to a human language? They aren't eager to tell the secret of data format. Frankly speaking I din't find anything *public* regarding this thing.

VDMSound garbled sound.

I've tried VDMsound with several old games like M.A.X., StarControl 3 and I've found out that it cannot transmit the sound smoothly without breaks. It seems it cannot sinchronize sound buffers or it's taking way to much system resources... The game with sound gets unplayable. I've got AthlonXP 2500 …

Re: OPL chip emulation

I havent managed to get in contact with any sentient being withing MAME project. :) As I expected they "redirected" me somewhere else on Mars maybe. One guy said that I should watch inside ADplug gm patch set. Even if I told I'm not a programmer. I thougt it is quite easy just to tell me "attack set …

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