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Re: Refresh rate sync

@Moe "(did DOS games really do that?)" Yes, it was the only way to make to game run at the same speed independantly of the CPU speed. A game I wrote (VGA Snake) 8 years ago runs at the same speed on a 286 and on my PIV 2.8. Come to think of it, it was the most precise timer on PC since it is purely …

Re: Refresh rate sync

@Moe: you're absolutely right, only I couldn't explain it that way. ;) I had the sam problem with the game I'm currently developing (Win32/DX) and for a while I couldn't figure out why the scrolling is somewhat jumpy, then I saw the light ;), even tried to explain it to others (unsuccesfully) on a …

Re: Refresh rate sync

@ykhwong: Read the first line of the post ;) To clarify, the point is not to use driver tweaks and/or external utils (I could've used DX override for that), but to use dosBox config.. What would you do on another OS, or with different app than dosBox (always change it?)... PS. I tried with forcing …

Refresh rate sync

This one is should go to DOS box developers: I think you should implement refresh-rate choice in dosbox.conf, because many of the games rely on monitor sync in VGA mode to time it's drawing routine, and many of the VGA games have somewhat mildly unsmooth scrolling, not because of DOS Box engine, but …

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