Re: Things broken in 0.61
Posted on 2004-02-06, 09:38
I wasn't expecting OpenGL to be much faster, either. But those are the results I see. Maybe something to do with VSYNC? I have it set to autoselect in D3D, but default to OFF in OGL.
Posted on 2004-02-06, 09:38
Posted on 2004-02-05, 19:13
Posted on 2004-02-05, 02:02
Posted on 2002-10-21, 15:25
Posted on 2002-10-03, 01:17
Posted on 2002-10-02, 03:15
Posted on 2002-09-30, 19:48
Posted on 2002-09-30, 19:47
Posted on 2002-08-06, 18:48
Posted on 2002-08-06, 00:43
Posted on 2002-08-05, 23:40
Posted on 2002-08-05, 23:30
Posted on 2002-08-04, 22:29
Posted on 2002-08-04, 22:23
Posted on 2002-08-04, 21:35
Posted on 2002-08-03, 04:09
Posted on 2002-08-02, 19:42
Posted on 2002-08-02, 19:06
Posted on 2002-07-31, 17:51
Posted on 2002-07-31, 17:50
Page 1 of 2