Re: dgVoodoo 2 for DirectX 11
Posted on 2015-01-23, 15:23
In no way. The only thing I can imagine is that the game queries the amount of free video mem via DirectDraw then switches to D3D9. (Free vidmem cannot be queried through D3D9 and higher because this term makes no sense in fact, especially with virtualized video memory appearing in Vista.) That …