VOGONS

Common searches


Search results

Display options

Re: dgVoodoo 2 for DirectX 11

In no way. The only thing I can imagine is that the game queries the amount of free video mem via DirectDraw then switches to D3D9. (Free vidmem cannot be queried through D3D9 and higher because this term makes no sense in fact, especially with virtualized video memory appearing in Vista.) That …

Re: dgVoodoo 2 for DirectX 11

It's possible that something else is the issue since I can't even get SotE (CD audio fixed version) to run through dgVoodoo at the moment although I swear it was working a few days ago. Another game that has the same problem that I tried testing is Virtua Fighter 2, but that just seems to crash when …

Re: dgVoodoo 2 for DirectX 11

So that's why I heard complaints from others using Win8. I was made sure that there is no significant difference between Win7 and 8 in the respect of the graphics drivers and architecture but I'm changing my standpoint. Dege, here's a ddraw generic fix for Windows 8 and Windows 8.1: http://www. …

Re: dgVoodoo 2 for DirectX 11

Ok, thanks for that! Does dgVoodooSetup find your monitor or just the 'Default' is in the list (General tab\Full screen output)? I'll answer from my experience as exactly the same happens to me: The monitor option lists default or \\. \DISPLAY1, no resolution other than unforced is selectable. I'm …

Re: dgVoodoo 2 for DirectX 11

Ok, thanks for that! Does dgVoodooSetup find your monitor or just the 'Default' is in the list (General tab\Full screen output)? I'll answer from my experience as exactly the same happens to me: The monitor option lists default or \\. \DISPLAY1, no resolution other than unforced is selectable. I'm …

Re: dgVoodoo 2 for DirectX 11

ZellSF wrote: 2: Some software is locked to 30 FPS in Windows 8, there are two different problems and workarounds. First is NoGDIHWAcceleration ACT flag. Thank you, thank you, a thousand times thank you! I've been overlooking that flag and it fixes numerous games/programs for me.

Re: The Lawnmower Man bug?

well the message you posted has unfortunate nothing to do with your problem. It's indeed a bit odd that it messes up in vdmsound as well. That would indicate either a very obscure feature (not present in current vga cards anymore) or a game that is broken by itself. I've now tried the game on an …

The Lawnmower Man bug?

The old game "The Lawnmower Man" seems to have an odd problem. At various points throughout the game (such as the game over screen) the pallete changes to a totally garish and presumably incorrect one. At the same time as this occurs the debugger says this: INT10:Set Video Mode 13 MOUSE:Unhandled …

Page 11 of 11