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Re: Problems getting network working

Re Armada Proving Grounds: I would say the desync errors are caused by timing issues. I participated in a few matches online and the issue tended to be minimized when we were all around 6000 cycles. Looking into it. Re Armada and NetBIOS: seems to be fully playable, both using Hal's patch which …

Re: Netbios support patch

I understand that, although i've also played 3-sided games in the past with quite acceptable speeds. In any case, if you want to improve the tunneling code to use a more peer-to-peer approach for packet transmission, go for it, you certainly won't see me complaining 😉

Re: Netbios support patch

Sorry, forgot to answer this a while back: I could think of another way of further reducing lag, need to implement/ test it though... I wouldn't bother with it.. Back then we were playing with 4 people online and i believe someone was slowing the entire group down. I just played 1vs1 a few days ago …

Re: NetBIOS code for DosBox

Ok, got Magic Carpet 1 to work with my implementation, so here's a new version in case someone wants to try this out. My code is currently undergoing heavy debugging, but from the NetBIOS games i have around for testing here's a quick summary: Hi-Octane: broken; i'm clearly doing something wrong in …

Re: NetBIOS code for DosBox

Making some progress here :-) Syndicate: American Revolt now works with my implementation, and Mechwarrior 2: 31st Century Combat should work as well (i say "should work" because, although the netbios chatter program included with the game works perfectly, i seem to lack a "netdemo" executable …

Re: NetBIOS code for DosBox

Thanks for the list! It turns out i had several of these games lying around, but never gave much thought to multiplayer gaming back then. Fighter Wing needs a few fixes to work and Mechwarrior 2 is in the same situation as Syndicate: needs NetBIOS session support. I'm still trying to figure out what …

Re: Netbios support patch

My experiences in the Wing Commander community indicate that there quite a number of people who use DosBox to play multiplayer games online. I have personally participated on online matches coordinated on IRC... although with atrocious slowdowns due to lag (most of the older games tend to …

NetBIOS code for DosBox

As mentioned in another thread, i have been working in an implementation of NetBIOS in DosBox. This was made originally with the purpose of playing Wing Commander Armada online but i am currently improving the code to support other games. I have posted in this thread a win32 build of DosBox with my …

Re: Netbios support patch

First of all, greetings to all. I'm a newbie on the forum but i'm pretty excited with DosBox. Cool to see other people are working to get NetBIOS to work on DosBox! I have also been working towards this goal, but by implementing NetBIOS from scratch. I first started by implementing IPX functions …

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