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Re: Table Fog & 8-bit Paletted Textures

I see no mention of this on the readme for either Thief games and this is the first time I've ever heard of this being the case It's a common knowledge that Dark Engine games were designed with texture palette in mind. And it's not really that uncommon too: Quake 2, Homeworld, Incoming, probably …

Re: Table Fog & 8-bit Paletted Textures

I think there was a similar thread somewhat recently in which people tried to find games that required paletted texture support. Any chance to point me on this thread? I just bought Toshiba Tecra S3 laptop with 6600Go and was "surprised" by crappy sky color in Thief II. As I read that's because …

Dithering emulation?

in PC Emulation
I'm here with a very specific question. 16bit games used dithering to make colors look less banding-affected, my primary example is Thief II. For easy understanding just compare these two perfectly working Thief II screenshots. One with dithering (on Intel 4500): https://pp.userapi.com/c834301/ …

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