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Re: Viper Racing vs modern graphics card!

in Windows
I'm suspecting it's an nvidia driver problem (not surprising how their 'way it's meant to be played' is broken in most cases to the point where people blame Windows) as it works on RadeonHD6 here without any wrapper on Windows 7. v1.0. vid: 16 meg card (reported:2806.835938) vid: using AGP textures …

Re: dgVoodoo 2 for DirectX 11

As for the bug I have on my Win8/Nvidia setup it does not appear on this Win7/Nvidia (same driver version) setup either. I have a theory all the refresh rates available on the 120hz monitor might be confusing something, but if that's not it I'll have to reinstall Win8 to eliminate a few potential …

Re: dgVoodoo 2 for DirectX 11

That's interesting. Probably some tweak GoG made to their version that creates a problem (not surprising). Really trying to think of some complex 3D DX5-7 games to test, but keep thinking of "simple" DirectDraw titles only 🙁

Re: dgVoodoo 2 for DirectX 11

Commandos - Behind Enemy Lines: Works, severe performance problems, resolution switches between game and menus are terrible, FMVs don't work Now it works OK, altough I have some issue with the in-game mouse. Had no problems with resolution switching though. Outlaws demo has only a DirectDraw …

Re: dgVoodoo 2 for DirectX 11

Some GoG versions of games: Clive Barker's Undying: Works pretty flawlessly. 60 FPS with drops at 1920x1200 on a 580 card. Unreal Engine, so guessing other Unreal Engine games will work too. Commandos - Behind Enemy Lines: Works, severe performance problems, resolution switches between game and …

Re: dgVoodoo 2 for DirectX 11

On Win8/Intel, still no newer D3D games: Grand Theft Auto 2 11.44 fan patch: "No suitable graphic card". Works natively. Jazz Jackrabbit 2 demo: Works (fails on my other setup). Runs a lot better than natively on Win8. Magic & Mayhem demo: Button texts cuts of a character or two, flickering cursor, …

Re: dgVoodoo 2 for DirectX 11

Definitely need another test setup that's more compatible with dgVoodoo2. Lots of games are failing specifically at mode switches and lots of games won't list available resolutions at all (they will as said do that on a Win8/Intel setup, but not on my Win8/Nvidia setup). I found another game that …

Re: dgVoodoo 2 for DirectX 11

I know nothing, but random thought: Windows 8 only supports 32-bit color and tells older applications that it supports 16-bit and 8-bit color. Maybe dgVoodoo2 being modern reads "this system only supports 32-bit color" and tells that to legacy applications rather than pretend it supports 8-bit and …

Re: dgVoodoo 2 for DirectX 11

Wipeout XL actually DOES enumerate resolutions on my Win7/Intel setup, but not on my Win8/Nvidia setup. It crashes to desktop after that. Outlaws crashes to desktop if I bypass the config program. Dune 2000 also can't set display mode (should be 640x400x16 natively, possibly with 640x480x16 as …

Re: dgVoodoo 2 for DirectX 11

Is there a stretch to aspect ratio setting for fullscreen? I seem to recall there being one, but can't find it. Just center and stretch to full screen (and it sets resolution to 1920x1080 automatically so I can't just manually set fullscreen resolution to something else). I tested some games just …

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